try any of these or put in Neg ( when altering appearance/outfit)
may need to add 3d, or realistic, in neg for certain 2d/anime styles lower weight for less 3d influence 0.8 between 0.6
PonyXL - TW is Kronikaxl, should be a bit more stable but attire is still RNG-ish
ILL was added same TW may have strong 3d influence
face/body
Kronika, blue eyes, black sclera, or bright pupils, bald, freckles, gold eyeshadow,
have a gold cap, or gold head cap, or gold bald hat, suggest any hair prompts in NEG - unless preferred due to some hair training
midsection of her skin glows blue, some attire (results) may result in blue shirts or pants,
ILL - body or skin may glow by default - may need aura, or blue smoke, in NEG also have have gold fingers, training
Outfit
robes, or dress, pelvic curtain, shoulder armor, high heels,
or white robe,shoulder armor,pelvic curtain,tight sleeves,clothing cutout,
her middle chest piece, may have random magical properties
could add wide sleeves, in NEG
Description
FAQ
Comments (4)
How many images were in the training Dataset?
idk prolly over 150, its actually 219, most of my loras are over 150 images give or take
@True_Might I'm curious about where you found so many images of Kronika, as I was curating a dataset on her and could only locate around 30 high-quality images; the rest weren't worth including in the dataset.
@Hokanti I have images of her 3d model in blender, images of her in-game using a camera mod for mk11, any 2d fan-art images of her (to help reduce her 3d strength) that dont change her appearance too much. then I use photoshop to make any changes or use comfy/qwen to convert some 3d images to 2d and remove something in an image. then finally upscale the images with topaz GP into a dataset folder.
BUT I usually wait for any more fan-art of said character before I update again since accuracy is less important then flexibility with art styles when it comes with less popular characters.
Details
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