This is a wonky mix of half a dozen models I collected in the past months, I do not really remember all of em or the weights used, but the result was nice and before it gets lost I wanted to share it. It can make realistic elves, obviously, but also cute cyborgs, spaceships and chibi cats, UFOs, sports cars, motorcycles and much more. The model isnt anime out of the box, it will make realistic images first, but if you add "anime style" as one of the first prompts it will make anime as well. If you really want to you can also make Lain with it.
It is not an explicitly lewd model, but I guess you can force it to do that to, so "Viewer discretion advised". Use a standard SD1.5 vae with this, or the output will be not be the same. If you prefer anime style you can also check my other animeElves model.
Description
Same as the initial release, but fp16, for smaller size
FAQ
Comments (8)
Testing it currently. 512x512. Is there a way to prevent result from being overcooked? Live preview displays good shadings, but the final result seems to try to make too much of a realistic job, and it's unrealistic.
I tried several models recently that gives overcooked results and I feel like the cozy spot would be it stop adding details around 80% but I haven't found such a function, nor any function that saves render steps previews separately.
I tried hi-res fix up to 1024x1024 and it's much smoother at that scale nonetheless even at 100%. Tho it still looks a bit overcooked compared to the rendition previews.
In my experience the model looks best at high resolutions, but can look plastic or 3Dish if going into high details. To avoid this I normally have "3d, plastic, figurine" in the negatives. Also I am not sure if its important, but I have clip skip = 2 always. Also if using DPM++ SDE like in my examples, you can probably go down to 20 steps to avoid overcooking.
I have an impression that the overcooked result I get with some models sometimes is aiming for that overcooked result no matter how many steps I put.
I especially had that overcooking result with HEUN a while ago where it was super smooth from 0 to 99%, but reaching 100% it became pixelated, jpegified and oversaturated.
That's why I've been looking for a way to pull the cake out of the oven before it turns into smoke. Of course, I can save the render passes manually, but in a batch render it wouldn't make sense.
I'll try the settings you suggested, and when I get a moment, I'll send some result images!
If you don't use VAE, it's pretty much what causes the overcooked colors in most cases. You can download it here: vae-ft-mse-840000-ema-pruned. Put it into "stable-diffusion-webui/models/VAE" folder. Select it in the settings.
without using it for elf stuff, it seems like a nicely blended SD base model that gives good realism for nude stuff, nice details at low steps, isn't plagued with the low contrast lack of detail that normally appears with a sd# base
How NSF can it get? Simply nudity or more?
Aesthetic erotica is no problem, actually looks quite good. Hardcore content gets wonky very fast, it is not made for that, but the model inherited some stuff from the anime models in it. Just try your luck. Its not a porn model, but surely can make beautiful naked women (and probably men, did not try). If you force it into anime it probably can get better lewd results than in realistic mode. To do so just put "anime style" as one of the first three tags.
Pelinal was right about elves!










