CivArchive
    svntax/pixel_spritesheet_4walk_combat_32x48_v1 - v1.0
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    ### You can access the model files in the "Files and versions" tab. #### Model files may be downloaded with ModelScope SDK or through git clone directly. ### LoRA Description A pixel art spritesheet LoRA for small 32x48 pixel characters, with animation frames for walking up/down/left/right, 2 attack frames with an arm swing, and 1 hurt/damaged frame. Download with ModelScope’s Python SDK ```bash #Install ModelScope pip install modelscope ``` ```python #Download with ModelScope’s Python SDK from modelscope import snapshot_download model_dir = snapshot_download('svntax/pixel_spritesheet_4walk_combat_32x48_v1') ``` Download with Git clone ``` git clone https://www.modelscope.ai/svntax/pixel_spritesheet_4walk_combat_32x48_v1.git ``` ### How to use Use a reference image of a character, and make sure the output image is 768x768 because that's the size of the spritesheets used in training. Prompt: ``` Create a pixel art spritesheet of the character in the image. Keep the appearance the same. The spritesheet is a 6 by 4 grid of four rows and six columns of frames - First row is 3 walking frames facing down, 2 arm swing attack frames facing down, and 1 hurt frame facing down. Second row is 3 walking frames facing left, 2 arm swing attack frames facing left, and 1 hurt frame facing left. Third row is 3 walking frames facing right, 2 arm swing attack frames facing right, and 1 hurt frame facing right. Fourth row is 3 walking frames back view facing up, 2 arm swing attack frames back view facing up, and 1 hurt frame back view facing up. ``` ### How to get pixel-perfect images To get pixel-perfect images, downscale by a factor of 4. So 768x768 output images should downscale to 192x192. Using k-centroid scaling, for example, works well.

    If you are a contributor to this model, we invite you to promptly update the model card content according to the model contribution documentation.

    Description

    This version uses the following prompt format:"Create a pixel art spritesheet of the character in the image. Keep the appearance the same. The spritesheet is a 6 by 4 grid of four rows and six columns of frames - First row is 3 walking frames facing down, 2 arm swing attack frames facing down, and 1 hurt frame facing down. Second row is 3 walking frames facing left, 2 arm swing attack frames facing left, and 1 hurt frame facing left. Third row is 3 walking frames facing right, 2 arm swing attack frames facing right, and 1 hurt frame facing right. Fourth row is 3 walking frames back view facing up, 2 arm swing attack frames back view facing up, and 1 hurt frame back view facing up."
    LoRA
    Qwen-Image

    Details

    Downloads
    15
    Platform
    Civision
    Platform Status
    Available
    Created
    3/18/2026
    Updated
    3/18/2026
    Deleted
    -

    Files

    pixel_4walk_32x48_qwen_image_edit_2511_v1_000002500.safetensors