ATTENTION: This tool will only work with SD1.5 Base model
Trigger: pokesprite
man/woman/boy/girl
hair color works well, clothing color not as well
It makes sprites! Seeing how well grids maintain consistency I decided to try training a 3x3 grid of walk animations and it works! Unfortunately, due to the nature of pixels, using any model other than 1.5 will break the style. This does one thing, but it does that one thing pretty well. I think ~0.9 works best but try stuff out.
I am open to requests and commissions for any style, I've built a whole suite of tools to prepare data for this style of training (It's a pain). Please share what you make so I can see it!
Training data:
32 grids images
20 repeats
10 epochs
6400 steps
Vanilla Kohya settings
Description
FAQ
Comments (7)
WOW!
I hope you like it! I will be hopefully improving on this model and if there is enough interest I will put together scripts for vlad/auto that handle the resizing and splitting of grids. The images are 3x3, 16 px sprites, 1 px around the outside and 2 px between sprites so for use in engine you would want to resize to 54 x 54 px.
Would you be interested in making a "Link To the Past" style?
I will give it a shot but the walk cycle for sprites is inconsistent. Worth a try though, might also do one that combines Link to the Past with Pokemon leaf green, they have similar styles.
I am trying to train “4 direction sprites”, but after the training, only one sprite appears instead of 16.Can you tell me more training details and tutorials?
does anyone know if there is a sprite model like street fighter he has his best style of movement, fighting and details.
Great idea!
Details
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.




