Trigger word: feralfoot. You NEED the trigger word for tuning. Trained on 768x768 with anime checkpoints. Works best with furry and anime checkpoints.
This LoHa is used to generate more animal-like and stylized furries, either by itself or combined with a character Lora.
READ THIS, IMPORTANT NOTES.
Most checkpoints, LoRas ect are designed to create humans, not animals. This Lyco has worked on every single character LoRa i've thrown at it, it works VERY WELL but requires some tuning per LoRa.
As a general rule, if you are generating without other LoRa's, set the Lyco to 1.3-1.7 weight, and feralfoot to 0.7-1.3 weight. It will generate feral furries just fine at this weight.
If you are generating with a character LoRa, set the Lyco weight to 2.0 and feralfoot to 1.3 or higher. Why? The Lyco at 2.0 will override the character LoRa and make them more like an animal. Feralfoot is required (triggerword) for the override as well. 1.3 seems to be the sweet spot; too low and it doesn't override feet legs and hands, too high and it mutates paws everywhere. But, always change your character lora to ~0.5 weight. Depends on the character LoRa you added so play around with it. Keeping your character lora high will just anthro your character, which is fine if you want that but it needs to be lower to force out feral animal qualities.
A poor man's copy paste if you're lazy.
Positive:<lyco:FeralFoot:2.0>, feralfoot:0.9, 1girl, pawpads, perfect lighting, extremely detailed art, vibrant colors with high contrast, tail, nipples, medium breasts, claws, great artist, <LORA:0.5>, TRIGGERWORD with a small catlike body
Negative: blurry, jpeg artifacts, anime girl, mutated, mutilated, mutation, weird proportions, bad art, bad artist, watermark, logo, washed out colors, b&w, bad anatomy, tigerstripes,
So for example, at the end of your prompt you should have something like <lora:horny_gardevoir_boobage_you_downloaded:0.5>, gardevoir with a ____like body
More important notes but at this point you probably stopped reading after high school anyway, and you're not going to pick up reading NOW; especially when you're trying to jerk it to furry stuff. I don't blame you. I'm proud of you reading the previous instructions. The rest still important but i realize it is now a vanity project.
Feralfoot is the trigger. If you do ((((((feralfoot)))))) or feralfoot:6.9 for the trigger or the Lyco, it will start mutating paws so badly or adding so many legs to your generation, it will get a year long pass to the Ringling brothers barnum and baily clown freak show. Don't go too hard on the trigger. Sometimes less is more, and sometimes less is... well not enough to convert hands.
Pawpads might as well be a trigger word, it fixes a lot of generations and gets rid of hands. I use it in every generation. Putting "toe beans" in your prompt forces toe beans but increases mutation probability. If all else fails add "animal hands" and hope some benevolent being comes down to kiss your generation. Hopefully not Agni though, he's made out of fire.
Putting "wide hips" in your prompt will force your project into an anthro/more humanlike furry. If you want anthro, add that. Kind of defeats the point when there's probably at least 30 trillion anthro checkpoints and LoRa's on here at this point but to each their own.
"[TW] with a [Insert animal you want]like body" at the end of your prompt solves a lot of problems because it lets the LyCo know to put your character lora onto a certain type of animal body.
Works best with females, "spread legs" , "presenting", and "pussy" will take you a long way. I made shadow the hedgehog with a massive dong though so males are still doable just a little more annoying. Click the Info icon above the LyCo to see it's buzzwords, they are in descending order by use and the most used ones tend to put in the most work.
Furry female was replaced with "feral female" during training, so that you can use both for more or less anthro, with "feral female" making more animal-like generations.
If you're trying to make pokemon or are throwing animals into a blender add "species mix"
Known problems and sad band-aid solutions
As stated earlier, most generation revolves around humans so forcing animal qualities comes with unique problems
Help! The tails are turning into paws! Solution: funnily enough you can put "tail turns into paw" into the negative and it has solved this issue for me almost 100% of the time.
Help the KNEES are turning into paws! Wtf? this one is a 6 pawed Ganesha wannabe! Solution: This one sucks. "Knee turns into paw" does nothing in the negative and might actually remove the A.I from generating paws altogether. You have to lower the feralfoot and LyCo values and hope it doesn't churn out knee-paws, but that comes at the cost of potentially not feral-ifying your character. For the horrific hindu god treatment I suggest putting "extra feet" in the negative prompt rather than extra paws. There's no guarantee either of these solutions will work at all.
There are like, 40 mutated toe beans on one foot. No real solution besides photoshop and a 4 year art degree. My mom is not too proud of the latter.
I'm still getting human features and skin. They all look like humans. Alright so, this happens most with photorealistic checkpoints and anime girl boobage turbo checkpoints. Going into the negatives and adding stuff like (skin, flesh, flesh colored, human) ect... will help but it's not a guarantee. If adding the negatives does nothing you need a different checkpoint, preferably a furry anime one.
Help they're all turning into cats! Well. That's kind of the point. BUT, If you want different animals be very literal. "____ with a foxlike body, fox, claws, fox head, long fox tail, fur tufts," you get the picture. The more you hammer into the A.I's brain with the same animal the more likely you won't get a cat. Sometimes increasing clip skip to 2 also helps.
Every character is white? Luckily we no longer live in the 50s. Put "b&w, white fur" in your negative prompt. Try not to put colored fur in the positive prompt, it already knows to do that and it might over-saturate your colors or decide to go rogue and pick it's favorite color for the night and only use that color.
Okay cool have fun.
Description
Pro tip: never pet a burning dog.
FAQ
Comments (7)
Very neat. I had also made a lora that does this exact thing a while back (Posted it up on the Furry Diffusion Discord). I had held off on posting it here since I wasn't sure the site's policy on feral stuff.
I had mostly the same issues that you've described in your readme for this one. In that pushing a human model/lora to furry tends to make things a bit, weird at times. When it works, hooo boy does it work though. Lower weights making anthros was an unexpected bonus as well.
I'll give yours a download and see how it stacks up to mine. Mine can be a bit hard to wrangle at times.
I might join that discord and try your LoRa. I made one as well but I noticed with the LoRa it was mutating toe beans or not getting rid of hands. Same problem you were saying, it's just REALLY hard to wrangle the LoRa sometimes. I trained this as a LoHa with many steps because it tends to "clash" less with actual LoRas; so setting the LyCo to 2.0, feralfoot:0.9-1.3 just overides the LoRa you add without losing key features (as long as you turn your actual LoRa down. Plus, with this LyCo if you're trying to anthro stuff it's super easy to just tune it down and get rid of hands.
If you end up generating stuff please post results here, I don't have any feedback on this yet and I'd like to fine-tune this at some point. Cheers to generating.
Is your lora available anywhere? (other than discord)
@aatgy How did you go about tagging things? Mine was a weird one where I had trained it specifically with e621 tags with the plan that the training would learn those ones. So when you prompt you can use normal tags to generate a human subject, but you can introduce E621 tags in conjunction with adjusting the weight to tune how things show up. It worked as desired, but forcing the model to do something it's not designed to was always going to cause issues. The main idea was for TF type stuff, and I decided on feral canines as a proof of concept, with hopes of expanding to other species in the future if it worked well.
Here's a link to the Lora just in case you didn't feel like searching a Discord for it (and for the other dude who commented). Low epoch version is just in case the default one comes off a little strong.
https://mega.nz/folder/VVglRYqR#nvgWHRlcPVuHRUKnUL8s7w
The 1.1d version is an interesting update where I decided to throw tagging with E621 tags out the window, and manually tagged the dataset with Danbooru equivalents (so "paw" would become "foot", and stuff like that). The idea with that being that you could just adjust the strength of the lora and it would know automatically what to turn into what. It worked, but it's just as temperamental as the 1st iteration. Though I take what I can get, honestly. When it works, it works.
@OtherPerspective Check my response above for a link.
@aatgy So yeah, I've found that it generates fine enough without a character lora, but the only way to gen with a character lora is to turn the char one down so much that it loses a lot of what makes that character that character. My lora doesn't seem to have that problem, but I've got no clue why mine works and yours doesn't. I even followed your instructions to the letter, granted I was using Anything4.5, so that might have something to do with it. Mine was made and trained on human models, and I forced things that way.
Why are there no ferals in the preview images?













