This lora is supposed to increase the sense of realism. Its 4 loras I like merged together.
This is not supposed to transform something into realism but maybe it can only for night pics though. The intended effect is to push semi realism and 3d source just a little bit further toward full realism and a more "natural" style. It wont transform semirealistic into realistic I think, its not the intention at all. Its meant for use on realistic models.
Its pretty unstable but does an excellent work on some scenes like the one displayed in showcase, such a good job it certainly does not do on all scenes.
Strength: 0.1-0.7 area. Some seeds seem to handle a lot of this, but in general around 25-50 is a reasonable amount to put on with this lora, above 30% ish the seeds composition might start to change quite a bit.
I also do not really intended for this to be used on my every generation. If I feel model gives me to much plastic I might add this if I want a bit less of that. This usually happens on more complex prompts and on like gangbangs, models starts pulling from 3d source more, I've seen this on many models, ponyrealism, cyberrealistic, stable_yogi, my own model. And I like to be able to shave that off, this is an attempt at that although the original lora stack is probably more effective at it and more flexible ofc. But my projects easily get so full of loras I wanted to trim this down.
Its only really tested on low CFG cause I always almost gen on low cfg, this might go crazy on higher cfg.
This was more or less just a lora merge test but I think it turned out kinda well?
Results are best on DPM++2Karass but it is somewhat noticeable on Euler A as well.
Don't be silly at use this at 1 its cooked there.
Leans toward amateur in style. It leans toward darkness, so for beach pics you are stuck with low values unless you want it to turn into twilight/night.
It seems to perform better at simpler prompts or its just a question of sunlight messing it up the most and it works better on inside scenes.
Description
Slapped 4 loras together not exactly rocket science.
Yeah I took others peoples work and made it mine by blending it as I see fit.
So far its tested on DragonsSlayersTavern and Yogirealism and it seems to work well on both. It depends a bit on the prompt and scene layout how it impacts. But I think it shaves off some of the "3d/animated" feeling.