Mobile game nerds rejoice
The models I make are tested for resolutions under 512 (Not by choice), results may be different (Probably better) with higher resolutions. More so with this LORA model
If you pay for a gacha game, you can pay for my
Ko-fi: https://ko-fi.com/keyennorman
I'm a bit conflicted with this one, I haven't been able to do much accurate testing due to the fact most of the dataset has a resolution of 1024 by 1024 when it comes to characters, for items the resolution gets cut in half which is something I still cant do because as you know I use a laptop and my GPU is prehistoric, just an added challenge.
Hopefully you'll be bale to have some fun with it, now lets take a look at the prerequisites.
1. Characters should be 1024 by 1024 to match the games quality and style. Items should remain 512x512.
2. I couldn't get a grasp of the weights for this one very well, but if you need a number I'd start with 0.8-1.
3. You NEED to use tags such as: "Black/white background", "Full body" (When creating characters), and "No humans" (When creating items). Look at ref images for an idea.
Vroom Vroom gotta go
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Same model published on other platforms. May have additional downloads or version variants.