Having trained this LoRA with various height maps, I've endeavored to produce brush textures for my sculpting in Blender. I must admit its precision isn't always on point, and for that, I apologize. I hope sharing these findings can still be of some use, especially as the textures might be applicable not just for sculpting, but also for texturing and materials.
Description
FAQ
Comments (8)
Looks useful, thanks! I just wish I could see your prompts for the sample images.
They're there if you click the i in corner of the image. For the previews I just put them as displacement maps on spheres in Blender.
Very nice! This looks useful!
How many images for the training?
I think it was roughly 400 images. I'm noob so I dont know if I trained with the right parameters :) But sometimes the output is usable.
@CommanderCosmos nice! Any better than a geonode noodle nightmare for generating Hight maps?
YRS! fantastic
great idea!










