[DeepCobalt]
Recommended Parameters:
Sampler: Euler a
CFG Scale: 3~4
Steps: 20~28
Clip Skip : 2
[DeepNavy]
Recommended Parameters:
Sampler: DPM++_2M_SDE
CFG Scale: 4
Steps: 24
Clip Skip : 2
[DeepBlue]
Recommended Parameters:
Sampler: Euler a
CFG Scale: 3 – 5
Steps: 20 – 30
Clip Skip : 2
[DeepViolet]
Vpred Model
Description
FAQ
Comments (13)
Wtf happened? yesterday it was generating fine but now all it does is make Magma textures
locally run? what do you mean by magma? if you mean its super burned yellow or clown vomit, make sure you didn't accidentally bump your vae or cfg settings
@FloatsYourStoat nope it's how I usually generate things I even bump down my cge to 4 instead of 5 no VAE either
And now it doesn't work
@FloatsYourStoat I found out the cause
The Enhance Compatibility is off
Weird it was working fine with it off back then
Thank you for always providing such great models. They’ve been helpful in my work! 🙏✨
DeepCobalt is my new favorite model. Awesome! :D
cool
Please bring back DeepNavy V4
good
Gotta be honest, DeepNavy V1 is still my favourite. Compatible with a lot of stuff I like and the simplicity just appeals to me personally
I don't know if it's a problem with me or with this series of models, but it often produces images with a yellowish hue, like those at dusk.
It often happens some time after I've used it, somewhat like insufficient memory forcing the computer to reduce its performance in order to save resources.
If I don't disable the tags for monochrome, greyscale, and sketch, it often gives me rather rudimentary images.
Since this only happens on models in this series, I'm curious how others have solved this problem?
just add yellow_theme in neg, a lot of illustrious based and color-rich models have this issue
I put sunset in my negative and it offsets that dusk look in almost all of the models, it's just kinda there permanently for me now
Details
Files
Available On (2 platforms)
Same model published on other platforms. May have additional downloads or version variants.




