Z-image Turbo:
Anywhere between 0.50 and 1.00 for strength, tho keeping to the middle and lower end of that range seemed to work more often.
Actually somewhat similar to my other model Tig Ol' Bitties, but not quite as big with a little more sagginess. The higher you are to 1.00, the more often the model's alpha masks will show up, making limbs disappear. Alpha masks are hugely helpful when making these LoRA's, but there is a threshold where you cross over to overdoing it. I've made so many of these damn things and I'm still learning and fine-tuning the process. So, you can bump the strength down to 0.8 or so or you can keep it at 1.00 and just gen a couple extra images expecting a missing limb every once in a while.
As always, any similarities between my model and the models in suggested resources is purely coincidental 🤐










