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    SDXL Natural Skintone (FP32 VAE) - FP32
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    SDXL Natural Skintone (FP32)

    • Will reduce saturation across all images, and can provide a more natural look for over saturated models with minor quality loss compared to BASE FP32 SDXL VAE

    • Without setting the FP32 VAE command, the VAE is downcast to FP16

    • This VAE works by introducing more green values in the encoder/decoder and does have more artifacting compared to SDXL FP32 Base VAE

    Description

    FAQ

    Comments (7)

    A_Friendly_SpiderMar 16, 2025· 1 reaction
    CivitAI

    Is this for me and all the burn I've been getting on some lora stacks?

    Felldude
    Author
    Mar 16, 2025

    I doubt it would address that, as most of those issues appear related to the clip projection. Using the lora in unet only might

    A_Friendly_SpiderMar 16, 2025

    @Felldude how do I do that on forge?

    Felldude
    Author
    Mar 17, 2025

    @A_Friendly_Spider I don't think forge has that option yet, for comfy you just set the clip value

    qekMar 20, 2025· 3 reactions
    CivitAI

    Sadly, the VAE smudges details

    https://files.catbox.moe/sbe577.jpg

    Felldude
    Author
    Mar 20, 2025

    Are you up-casting the FP16 VAE or down-casting the FP32

    qekApr 17, 2025

    @Felldude No, your new HDR Effect VAE works better