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    饺子皮是工场做的可是我答应质量很好。比手工还好吃!

    Description:

    A stylized anime model. This model is the result of attempts to get the textures from MouseyMix, a model that I'm very fond of, on characters with more realistic body proportions. The name 'Gyoza' part of 'Store Bought Gyoza' comes from a shortening of "Gyokai" + "Zankuro", two of the artists MouseyMix is trained on. The Store Bought comes from the fact that the 'bones' of this model, i.e. the primary compositional element is SD-Silicon, or to be more specific Silicon-29. SD-Silicon is made using autoMergeBlockWeight, an automated block merger, hence the dumpling is "made by machines". In other words, 工厂做的,商店买的。

    The strengths of this model is that you get a very soft illustrative style model with bright texturing but with very powerful scenery and landscapes. V3 and V3.2 are best for generating generating anime girls. VV(5) is the most powerful but it's also the most wild. Use it if you really want some cool and unique stuff.

    Methodology:

    Everything is on this HuggingFace repository, along with the recipes. I go over every step and include links to the things used if they're publicly available. If you have anything to ask, don't be hesitant to leave a comment. I believe in an open-source approach to Stable Diffusion model mixing so I'll answer any questions you have on the process. It uses Block Weight Merging pretty extensively, so I would recommend you read up on UNet Blocks as a starting point.

    But if you want a general rule of thumb, basically what we're doing is splitting the model mixing process into two parts: a picture composition/landscape arrangement component and a textural component. The former we can make by reverse-cosine Block Weight Merging any sort of highly detailed anime model against Silicon-29. I like to use DetailedProject variants. Then, after we tune up the textual component to get the exact sort of texture we want, we cosine Block Weight Merge the textual component against our compositional component. After that, finetune for taste and we're ready.

    Additionally, experimentally in 3.5D and culminating in VV, there is a use of a new block weight formula for transferring the anatomy-sense of model and the style/texture-sense of models used during the mid-mix formula. This allows us to do stuff like move the textural oilpaint-like feeling of various CSRB-based mixes onto the body composition of a more pedestrian anime-mix. See this HuggingFace repository for more details and proof-of-concept mixes of some popular models.

    Lastly if you're truly interested in my dumb checkpoint, I store all my work in progress + failed versions here. This is a private repository, you need to join LMFRS to access it.

    皮子是买的可是馅子是新鲜的

    Usage:

    Basic universal SD1.5 rules apply. Other than that, these are my personal recommendations:

    Any sort of Negative prompt should work more or less fine. I like using the AuroraNegative (and KHFB) because this is a very light but powerful negative-embedding that does not distort the image a lot. However, there are a fair bit of 'bad thing' tokens inherited from the mix components and natural negative prompts should get you where you want in most cases.

    Clip skip matters a lot. Clip Skip 2 will generally get you your standard 'novelai' like generation, or the closest thing to it, but with later variations and especially with VV Clip skip 1 will make the checkpoint do some truly dynamic and interesting stuff. I recommend trying out Clip Skip 1 if you're going for a wide aspect angle, maybe it will surprise you.

    Version 3.2, 3.5D, and V(5) have baked VAEs. Earlier versions uh... I don't really remember if they do, to be honest. V(5) is recommended be used with its VAE, the lighting effect is extremely strong otherwise and you might get an output that's too bright.

    Final Notes:

    Please don't strip the metadata if you generate with this model, or at least specify that you're using GyozaMix. I don't really care what you do with this model- in any case I couldn't even stop you if I did, but I really enjoy seeing the pretty pictures that people generate with GyozaMix. That's it. Do whatever with this now that I've put it into the world.

    Description

    Without changing the overall style and composition we have hit the point of diminishing returns. Nevertheless there are still some gains that can be made. Facial complexity expanded by a lot. Contour and shading smoothened up. Lighting leapt ahead by a fair margin. With these advancements GyozaMix no longer feels like a illustrative checkpoint. It is fair to call it a 2.5D checkpoint.

    FAQ

    Comments (7)

    yamatazenJun 24, 2023
    CivitAI

    Is the VAE baked in?

    Jemnite
    Author
    Jun 24, 2023· 1 reaction

    Yes

    pizazaOct 8, 2023

    hi, can i ask what does it mean? (the baked in vae) i use the webui. In the settings i have the mse-840000 vae, does it mean that i have to always change it to "none"? or can i let the mse-84 vae in?

    Jemnite
    Author
    Oct 16, 2023· 1 reaction

    @pizaza yeah, it means you can set the VAE to none

    PettankoPaizuriJun 25, 2023· 6 reactions
    CivitAI

    V35 is a very good update, I posted a lot of comparisons of V35 vs V32 for those curions.

    V32 is so good that it's definitely diminishing returns as you said, so it's hard to strictly say v35 is better, but both are very good and you can't go wrong with either. I seem to get slightly better anatomy with V32, but V35 has more interesting colors and clothing on average

    Great model

    Jemnite
    Author
    Jun 25, 2023· 2 reactions

    Part of it is that I put in some effort to make sure that 3.2 and 3.5 would composite the images similarly if you gave it the same prompts. One thing I noticed is that sometimes the change between model versions is quite dramatic to the point where it's a different model entirely. I had a few versions to test that used a different model's sense of image compositing, but the results didn't seem to be better enough to justifying the change.

    If I finally get around to doing a new major version, maybe I will consider a different compositing unet block. But if it's a minor version change I don't feel it should change how the image layout is that much.

    Jemnite
    Author
    Jun 28, 2023· 1 reaction

    Incidentally releasing 3.2 as 3.2 and not say, v5, is one of those things I regret since V3.2 looks so different than V3. Originally I just wanted to remove the yellow tone that backlighting introduced but like there's so much about V3 that for some reason I can't bring over to V3.2 or later versions and it's all subtle stuff like shading or the way that eyes are drawn.

    Checkpoint
    SD 1.5

    Details

    Downloads
    1,510
    Platform
    CivitAI
    Platform Status
    Available
    Created
    6/24/2023
    Updated
    5/16/2026
    Deleted
    -

    Available On (2 platforms)

    Same model published on other platforms. May have additional downloads or version variants.