🍄 Mario’s Mushroom Kingdom — A Whimsical Fantasy LoRA
🎮 Overview
After plenty of experimenting, Mario’s Mushroom Kingdom is the first real version of a LoRA inspired by the iconic, surreal world of the Mushroom Kingdom. While it's far from finished, this build gives us a solid foundation — playful, colorful, and ripe for expansion.
This LoRA channels the dreamy absurdity and joyful fantasy of classic platformer games, with a painterly or toony finish depending on your model and prompt. Consider this an early-access version — updates are guaranteed, and it will eventually merge into my larger Tornado Project, aimed at building a universal fantasy art model (cyberpunk included, no LoRAs needed).
For now, feel free to experiment and help shape where this goes!
🍄 Style Characteristics
Fantasy landscapes with floating platforms, bright skies, and impossible geometry
Bold shapes, exaggerated lighting, and candy-like color palettes
Great for dreamlike, stylized scenes or surreal adventures
Can evoke classic game manual art or whimsical storybook illustration styles
🛠️ Usage Settings
Trigger Word:
mkstyle
LoRA Strength:
1.5 is the current sweet spot
Range: 0.9–1.8 depending on your model and goal
Lower = subtler vibe, Higher = full-on fantasy tooncore
Samplers:
Euler
Euler A
DPM++ 2M (preferred for balance between creativity and control)
Scheduler:
Karras
Steps:
20+ (for sharper details and lighting nuance)
CFG (Classifier-Free Guidance):
3.0 – 8.5
Lower values create softer edges and a more painterly feel
Higher values tighten structure and pop highlights
✅ Model Compatibility
Works well with most Pony models
Broad SDXL support
Stylized, fantasy, or toon-style models give the most thematic results
Can even shift toward light realism depending on base and CFG
Description
🛠️ Usage Settings
Trigger Word:
mkstyle
LoRA Strength:
1.5 is the current sweet spot
Adjust higher or lower depending on model compatibility or desired intensity
Lower values (0.9–1.2) may yield softer results with realism-trained bases
Feel free to experiment!
Samplers:
Euler
Euler A
DPM++ 2M (recommended for balance and detail)
Scheduler:
Karras
Steps:
20+ (Helps bring out finer textures, especially in complex environments)
CFG (Classifier-Free Guidance):
3.0 – 8.5 (Try lower CFG for painterly vibes, higher for more precision and edge definition)