Version 1.0 is an experimental mix of Bismuth and Wicked illustrious models embelished with some LORAs. It produces highly detailed semirealistic outputs, but tends to add too much. I recommend using simple prompts with it with low CFG (gives best results in my opinion).
Version 2.0 is a complete rework using ther models as the base with a shift in direction closer to cartoon/anime style.
Version 3.0: back to 1.0 formula with improvements in stability.
Version 4.0: updated mix with the latest versions of Bismuth and Wicked illustrious mixes. (some interesting results on low cfg or steps)
Models used in the mix (for v2):
https://civarchive.com/models/1412760?modelVersionId=1684082
https://civarchive.com/models/1162518?modelVersionId=1714314
https://civarchive.com/models/1074049?modelVersionId=1736745
LORAs used in the mix:
Recommended setitings:
Sampling method: Euler a, DPM++ 2M SDE, DPM++ 2M, DPM++ 2S a, DPM2 a, DEIS
Schedule type: Karras, SGM Uniform
Sampling steps: 20-50
CFG Scale: 3-7
Highres.fix + Adetailer for face are recommended
Description
A complete rework and change of direction. Shifting to more cartoon/anime style
FAQ
Comments (5)
I look forward to trying 2.0, but I do hope the 1.0 formula will also continue to be developed; it is an excellent model, so I'm sure 2.0 is excellent as well.
Update: 2.0 is excellent as expected.
Thank you. The decision to change direction came to me because Tiberium 1.0 was too similar in style to Bismuth model (detailed semi-realism) and I wanted to make something more distinct. Plus Tiberium's 1.0 main strength (high detalisation) is also its main weakness (sometimes the model produces unintended results, adding too much details). But I will continue experimenting with the formula and maybe will find a better solution to the problem.
damn, impressed by the visuals of this mix finetune. Good job!
KANE LIVES IN DEATH!
The model is superb. It has the perfect visual mix and high quality outputs.
NOD











