This is a burlap Material Lora. This lora simply can turn clothing items into a burlap material making a peasant/beggar type of look. This Lora does good results around 0.6. This model was trained on NAI anime-full-pruned and generated in AOM3. Made with the Kohya tool for AI Training. Any suggestions to improve or recommended things for the data set would be appreciated.
Description
This version has a problem with putting the head out of frame to focus on the outfit. To avoid this put 'head out of frame' in the negatives. This version does a good job with the concept, and I'll revise it soon with more training data to hopefully make it a bit more flexible with scenery, and faces. AT the moment does tend to make burlap walls in the background I'm hoping If I expand training data that can be removed in the next update try putting 'wall' and 'burlap wall' in the negatives for now. This model was trained on WarriorMama777's abyss orange mix 3 from huggingface.
FAQ
Comments (7)
How did you even do this? I can't imagine there's many images of burlap clothing like this to even train off of.
I can't even get my models to do something as simple as Satin bras and panties, across multiple models.
You are absolutely correct there is hardly any. A quarter of my material is actual bags of potatoes. Though you can always flip an image to double your training data though due to that, this now does fairly bad with backgrounds. Though it does work well, so if I can get some image diversity (trying to get it to generate decent ones right now). I can plug that in with my original data to try to make it more flexible.
@rulles I more of meant, how did you manage to just use images of the material only, and get it to translate that into perfectly shaped clothing made from that material, that doesn't exist?
@Brushnot why tagging I did avoid just putting the word 'burlap' I tried to always tag 'burlap (something)' so at least it would understand that its always used with something else. The approach seems to have worked decently.
Could you please provide the dataset? I want to sort of reference it as I've been trying to achieve a similar concept but with satin and have been struggling.
@biscuithead There you go it's really not much.
Great job! I've been thinking of doing this for realistic models, maybe a texture pack of snakeskin, lizardskin, leather etc.
Definitely going to take a look though your dataset for inspiration.
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