Version 2.0
Flexible across all sorts of media, except photos, because there was no data to tell it what a real avali would look like. (Go figure.) Prompting tips:
Really, really likes Gleipnir v0.3.
Use at weight 0.8 to 1.0, depending on art style.
Works much better at SDXL resolutions like 1024x1024 even if your model supports lower.
If something like the eyes doesn't come out right, inpainting at a higher resolution can make it much better.
Use CFG Rescale to play with color balance if it gets weird. I usually find myself generating at 0.5 in most styles just because I like the less saturated look.
Try making avali-shaped food, it's fun!
Version 1.0
This version is less flexible, but has some SD 1.5 gens to tell it what a photorealistic avali might look like. Prompting tips:
Most of my captions used "male avali" or "female avali", so those'll probably be stronger than "avali" alone.
Body colors were tagged in the format "brown feathers with white countershading and orange borders".
Colors in the images can get way oversaturated. I had good luck using CFG Rescale to correct that.
Description
Trained on 50 images with lazy auto-captioned booru tags. Transfers better to various media, but can't do photorealism.