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    A work in progress to make it easier to use environmental elements and styles from the Danganronpa games.

    The 1.x versions are mainly trained on locations from Danganronpa 1,2, and a very small subset of V3 and S. Version 2.x (right now only available for Chroma) adds in more V3 data and everything from my Danganronpa 2x2 style lora.

    Right now the Chroma lora seems to work the best out of any of them in terms of how well you can move from just getting a kind of generalized 'danganronpa'ish' style to the full tilted, angled, simple, in-game look.

    In general all of the versions will pick up some elements of style. For example, these tags "abstract,green_background,columns,glowing,bright,soft_lighting,gradient_background,fruit_themed" might pick up the style of grape house from Danganronpa 2.

    I've also included some training data from Danganronpa the Animation in the 1.x branch and some additions from the Danganronpa 3 anime in the 2.x branch. Mostly in hopes of helping the lora to better understand how the in-game style relates to the same concepts outside of it.

    Prompting Guide

    You should be able to mix and match tags or descriptive style prompts in the Chroma and Illustrious version while SD 1.5 works best with tags.

    Generic 'semi' in-game prompt for the 2.x branch (this is the one I like the most). The strength in that prompt is kept at 0.5 to prevent it from pushing the style too hard. The danganronpa v3 tag pushes it to favor the more complex designs found in Danganronpa V3 over the designs of 1 or 2. Similar thing with the 2x2 style. While the danganropa 3 anime and 2.5 anime mix in the anime aesthetic too for some added depth. : <lora:Danganronpa_Locations_Chroma:0.5>, Danganronpa sprite style. , danganronpa_2x2, danganronpa_2x2_(style), danganronpa_(series), danganronpa_v3:_killing_harmony, danganronpa_3_(anime)_(style), This is an anime screencap from Danganronpa 3. This is an anime screencap from Danganronpa 2.5.

    Using Danganronpa 2x2 style (only in the 2.x and higher versions of this lora): danganronpa_2x2, danganronpa_2x2_(style), Danganronpa sprite style

    Using a generalized in-game style (1.x and 2.x branches): Danganronpa sprite style, danganronpa_(series), one_point_perspective

    The "one_point_perspective" tag in particular pushes for a more in-game orientation for the images.

    Danganronpa Characters

    The amount of characters in the dataset is very low. If you want a Danganronpa character in the image it's best to use an additional character lora. The standard Illustrious and Anima models both have a fairly good amount of Danganronpa characters in their default models so they're an exception to that rule. Though obbviously you'll get more accurate results for the chraacters if using an additional character lora with them as well.

    I use a shared naming scheme between most of my loras so any of my Danganronpa or Hundred Line character loras should in theory at least play well with this one. The gallery for the Chroma version of this lora in particular is mostly examples of me using an additional character lora with this one. With Chroma I've found that using this lora at around 0.5 and the character lora at 0.7 gives a nice compromise between the two.

    If you use the lora at a much lower strength, like 0.1, 0.2, or 0.4 it should help provide some general location awareness of Danganronpa environments and design aesthetics without pushing it too strongly into the flatter sprite style.

    Description

    FAQ

    LORA
    ZImageTurbo

    Details

    Downloads
    63
    Platform
    CivitAI
    Platform Status
    Available
    Created
    1/23/2026
    Updated
    5/13/2026
    Deleted
    -
    Trigger Words:
    danganronpa_(series), danganronpa_2x2, danganronpa_2x2_(style), one_point_perspective , The image uses the danganronpa 2x2 sprite style. This image uses Danganronpa sprite style.

    Files

    Danganronpa Locations Zimage.safetensors