🪓 BLOOD-REGEN: The Troll Curse of Grathmor Vale
Trigger: <lora:grathmor_troll:1.0>
Tags: troll, D&D, fantasy, 1monster, muscular humanoid, mutated, regeneration, rotting, green skin, giant, nude, gore, guts, long arms, claws, teeth, abomination, high fantasy, dark forest, wound healing, cursed monster, torn skin, disfigured anatomy, grotesque beauty, body horror, epic, photoreal, SDXL, dnd monster
📜 Short Story: “The Hunt Beyond Bleeding Rock”
(Excerpt from the journals of Jerren Blackwater, 2nd Blade of the Iron Accord.)
They told me not to enter Grathmor Vale.
They said the forest bleeds. That it weeps black sap. That the bones of giants grow like roots beneath the soil. But the Iron Accord doesn’t send men to chase old wives’ tales. We are swords-for-hire, and when the blood-iron ore stops flowing from a dwarven mine, someone must find out why.
That someone was me.
I found the mine sealed. Not caved in—sealed. Runes scorched into the stone, laced with fear and finality. Elven glyphs. Human blood. Something had been locked away. Something hungry.
The tracks led downriver to a clearing where nature had been torn apart—trees uprooted, boulders split like melon. The air stank of iron and rot. I followed a trail of bones dragged through the moss, each one picked clean but still glistening wet.
And then I saw him.
The troll was ten feet tall if he was an inch—hulking, warped, a sinew-covered nightmare stitched from hunger and hate. He stood hunched over a felled deer, his tongue uncoiling to lick marrow from the shattered legbone.
His skin was greenish, pulsing, and wet, like something born too soon and never dried. Old wounds covered his body, but they wouldn’t stay closed—they writhed, hissed, and stitched themselves back together with fibers that looked more like roots than veins.
His eyes were yellow. And they saw me.
I drew my blade. I knew the stories.
Trolls do not die easy.
This one laughed.
I struck first, slicing deep into his shoulder—bone and muscle parting under steel. But the wound shrieked, bubbled, and began to close before I could take my next breath.
He grabbed me by the waist, lifted me like a rabbit, and slammed me into the ground. The impact cracked my ribs. He drooled onto my face—flesh strands stretching from lip to jaw, his breath stinking of blood and swamp rot.
"You... burn easy?" he rasped. His voice sounded like wet wood breaking in fire.
I lit my blade with a flame rune. He screamed—not in pain, but in rage.
Fire worked. But not fast enough.
As I cut, his blood hissed and boiled—but the tissue reknit, muscles lashing together like vines. He laughed through the pain. Laughed as he lost fingers. Laughed as he gnawed off his own regrowing arm like it was overcooked turkey.
Every time I wounded him, he changed. More bone. More mass. More wrong.
I barely survived.
The final blow came when I lured him into a glyph circle of burning saltwater—a holy symbol etched in dwarf blood. He collapsed, roaring. Not dying. Starving.
“You can’t kill the hunger,” he groaned. “You just make it sleep…”
I buried my sword in his skull. It wriggled. The body twitched.
It still twitches in my dreams.
🧬 MODEL PURPOSE:
This LoRA was sculpted for artists, storytellers, and fantasy horror fans who want to summon true Dungeons & Dragons–style trolls into SDXL renders.
This is not your cartoon cave monster. These trolls are:
Grotesque
Ever-regenerating
Vein-laced muscle mountains
Dripping with gore
Eldritch spliced with anatomy realism
They are inspired by D&D’s bestiary entries across 5e and legacy editions, blended with Clive Barker–style regeneration horror, LotR cave troll menace, and the fetid charm of Skyrim’s wild trolls.
đź§Ş TRAINING:
The model was trained on:
3D concept sculpts of fantasy trolls
Horror anatomical reference
Stylized anatomy disfigurement
Gore regeneration variants
Swamp and forest horror compositions
Paired prompt chains for regrowth, mutation, rot, and claws-to-club-limbs
🖌️ RENDERING TIPS:
Try these prompt builds for ideal rendering:
🔥 Classic Battle Troll:
csharpCopyEdit
grathmor_troll, dnd style troll, muscular giant with regenerating limbs, green slimy skin, tusks, claws, blood, photoreal gore, dark cave, battle pose, cinematic lighting, rotting tissue, glowing eyes, claws, torn flesh, epic scale, SDXL
đź§Ş Regrowth Horror Troll:
arduinoCopyEdit
grathmor_troll, mid-regeneration, arm half-grown, ribs exposed, intestines slithering back in, photorealistic gore, swamp background, muscular anatomy, crawling troll, dripping saliva, anatomical horror, high fantasy
đź’€ Feeding Scene:
arduinoCopyEdit
grathmor_troll, eating corpse, blood on mouth, body horror, gory maw, regenerating tongue, yellow glowing eyes, pale lighting, cinematic tone, DnD forest clearing, horror-fantasy atmosphere
đź§° BEST SETTINGS:
Use SDXL 1.0 or SDXL 1.5
Combine with gore LoRAs, fantasy lighting LoRAs, or moss/swamp atmosphere embeddings
Enable high-res fix or use 768px+ for detailed musculature and wounds
Recommended negative prompt:
ugly, low quality, cartoon, smooth skin, flat lighting, blurry, extra limbs, happy face, clean skin
⚔️ SEO TAGS:
troll, fantasy, dnd, muscular monster, gore, regeneration, dark forest, undead, abomination, mutated humanoid, green skin, long arms, claws, tusks, realistic anatomy, epic, dark fantasy, photorealistic, creature, monster, SDXL, cursed, high detail, dungeons and dragons, regenerative monster, wound, vicious, ravenous, disfigured, lore monster, guts
📦 VERSION 1.0
Filename: grathmor_troll.safetensors
Base Model: SDXL 1.0-compatible
Type: LoRA for character rendering
Use Case: D&D-style horror creatures
Trained and optimized for photo-level anatomy fidelity, regenerative wounds, gore detailing, and cinematic fantasy scenes.
