Fantasy Scene Construction
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Model Introduction
This LoRA model focuses on fantasy game scenes, and can accurately construct various fantasy scenes such as elven forests and floating cities, restoring the delicate fantasy atmosphere.
The model performs excellently in scene generation and is suitable for applications such as game scene design and concept illustration creation.
Base Prompt:Fantasy game scene
The red keywords serve as the base prompt, followed by character or scene descriptions, which can be expressed in either tag-based language or natural language.
Example prompts used:
Fantasy game scene, a mist - shrouded elven forest, glowing mushrooms, ancient stone paths, deer with antler - like branches, soft moonlight filtering through trees.
Fantasy game scene, a floating island city, crystal bridges, airships docked, citizens in robe - like clothes, clouds swirling below, golden sunlight.
Fantasy game scene, a volcanic dwarf stronghold, lava rivers, iron - forged buildings, armored dwarves mining, smoke and sparks in the air.
Fantasy game scene, a coastal mermaid village, shell - made houses, colorful fish swimming, mermaids singing, gentle sea waves, sunset glow.
Fantasy game scene, a desert oasis town, sandstone structures, palm trees, traveling caravans, genies floating, warm orange sun.
Fantasy game scene, an icy dragon lair, frozen waterfalls, snow - covered peaks, a huge dragon resting, icy mist, pale blue light.
Fantasy game scene, a jungle troll tribe, vine - covered huts, exotic plants, tribal dances, torches burning, humid air.
Fantasy game scene, a sky - high wizard tower, magical runes, floating books, a wizard brewing potions, starry night sky outside.
Fantasy game scene, a swamp goblin camp, murky waters, rickety bridges, goblins plotting, fog drifting, dim greenish light.
Fantasy game scene, a mountain giant settlement, stone - carved statues, giant footprints, giants herding mountain beasts, clear blue sky.