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    Crystal Plague (World Morph/Style) [F1D/K9B/Chrm/Illu/ZImg] - v1.1 - Qwen
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    Find this model on: 🌐 Homepage | 🧠 Civitai | 🌊 SeaArt | ⚡ TensorArt

    Emerald veins. Shattered flesh. Welcome to a world consumed by crystalline infection.

    Crystal Plague transforms your scenes with creeping mineral growths and luminous glass-bone textures. Human forms fracture into faceted statues, trees blossom with jagged amethyst rot, and cities dissolve beneath glittering disease. It is both terrible and beautiful—a vision of contagion turned to crystal, half-living and half-stone.

    Trained on high-resolution surreal renders, Crystal Plague captures the uncanny edge where life ossifies into prisms. Faces crack into glass masks, roots are strangled by glowing quartz, and entire landscapes shimmer with the cold bloom of infection. The effect works across portraits, architecture, and wide environments—ideal for horror concept art, surreal world-building, or unsettling fantasy illustration.

    Note: when remixing Flux images, make sure you select a reasonable CFG value. Something around 3.0 - 4.0 should work.

    Highlights

    • Crystalline Growths – living forms consumed by glowing shards.

    • Fractured Flesh – faces and bodies with cracked, semi-transparent surfaces.

    • Contaminated Landscapes – forests, deserts, and cities overtaken by crystalline disease.

    • Surreal Horror Versatility – from delicate glass blossoms to catastrophic crystal swarms.

    • Flux guidance: 3.0 - 4.0, but anything from 2.0 - 8.0 should work to some degree

    • Strength: 0.5 - 1.25, depending on how strong you want the effect to be

    Example Prompts

    The keyword for this LoRA is CrystalPl4gu3. You can add erupting or crystalline in the prompt and it will help reinforce the effect, but they are not required.

    • neon yellow CrystalPl4gu3 erupting from massive crystalline spire erupting from city square, humans frozen inside translucent shards, dream-amber glow

    • muted orange CrystalPl4gu3 erupting from cracked statue face half-human half-crystal, glowing fractures like magma veins, reflective glass shards

    • Green and purple CrystalPl4gu3 erupting from a crumbling statue under a highway overpass, with visible rebar

    • Red CrystalPl4gu3 breaking out of a hiking boot, sitting on a trail

    • A blue CrystalPl4gu3 deer in a dark, blurry forest

    • Purple and orange CrystalPl4gu3 erupting from a thick, leather-bound book. The book is sitting on a stone pedestal

    • Purple and silver CrystalPl4gu3 erupting from a rotten apple


    Created by Thalis AI — dark fantasy, cosmic horror, and the spaces between.

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    Description

    Qwen version (v1.1) — improved over v1.0 with better crystal detail, sharper facets, and more accurate color chemistry. Use this version for Qwen-based workflows. Trigger: CrystalPl4gu3. Strength 0.5–1.25.

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