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    Worm Monster Vore [Anm, IL] - Anm_v1
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    LoRA for characters being swallowed by giant worm monsters. Includes giant worms, worm-like monsters, worms with mouths full of tentacles, and coiled by worm-like monsters.

    Does not (and never will) include digestion.


    Anm_v1: Reworked the training data a bit to focus the model a bit more. Now it's best at giant worms and okay-ish at tentacles. Still a bit unstable with headfirst. Wasn't able to add the "short worm" like I had originally hoped, forgot to include "coil", and it has some style impact.

    Triggers:

    giant worm: "giant worm, vore"

    tentacle-mouthed worm: "tentacle mouthed worm, tentacles, vore" (additional tentacle descriptors help significantly)

    toothed worm: "giant worm, toothed worm, vore" (this is a hybrid of Carnictis, the HL2 Barnacle, and other similar monsters) Adding "swamp, mud, outside" helps b/c of the carnictis data.

    feetfirst: "feetfirst, feetfirst vore"

    headfirst: "headfirst, headfirst vore"

    I tried to also include seeing into the worm with "cutaway" and "both ends" for headfirst + feetfirst, but neither seem to have worked.

    Incompatible with Hassaku for some reason.


    IL_v1_D4: Dim 4 version with reduced file size, but no updates to the training data.

    I tried a v1.5, but it didn't work. Need a bit more training data on some sub-concepts and to fix my local training setup for a proper v2. Timeline on that depends on how some personal IRL stuff shakes up.


    IL_v1 - Performance is checkpoint dependent on all concepts, list of triggers is roughly in order of stability.

    Triggers:

    "giant worm, worm vore, vore" - giant (but otherwise normal) worm. Adding "tentacles" to negative might improve stability.

    "ttclmthworm, worm vore, vore, tentacles" - worm with a mouth full of tentacles.

    "giant worm, worm coil, coiled" - coiled by a worm monster, vore optional.

    "worm monster, monster" - worm-like monster, can have tentacles and/or legs. Somewhat unstable.


    IL_v1.1 - Carnictis - Sub-model for generating the worm monster Carnictis, which was supposed to be in v1 but didn't make it through training. Has a noticeable style impact, unfortunately.

    Trigger - "carnictis, vore"

    Negatives - "3D, blue skin"

    Description

    Anm_v1: Reworked the training data a bit to focus the model a bit more. Now it's best at giant worms and okay-ish at tentacles. Wasn't able to add the "short worm" like I had originally hoped and it has some style impact.

    Triggers:

    giant worm: "giant worm, vore"

    tentacle-mouthed worm: "tentacle mouthed worm, tentacles, vore" (additional tentacle descriptors help significantly)

    toothed worm: "giant worm, toothed worm, vore" (this is a hybrid of Carnictis, the HL2 Barnacle, and other similar monsters) Adding "swamp, mud, outside" helps b/c of the carnictis data.

    feetfirst: "feetfirst, feetfirst vore"

    headfirst: "headfirst, headfirst vore"

    I tried to also include seeing into the worm with "cutaway" and "both ends" for headfirst + feetfirst, but neither seem to have worked.

    FAQ

    LORA
    Anima

    Details

    Downloads
    185
    Platform
    CivitAI
    Platform Status
    Available
    Created
    7/7/2026
    Updated
    7/11/2026
    Deleted
    -
    Trigger Words:
    giant worm, vore
    tentacle mouthed worm, tentacles, vore
    giant worm, toothed worm, vore
    feetfirst, feetfirst vore
    headfirst, headfirst vore

    Files

    WMV_anm_v1.safetensors

    Mirrors

    CivitAI (1 mirrors)