LoRA for characters being swallowed by giant worm monsters. Includes giant worms, worm-like monsters, worms with mouths full of tentacles, and coiled by worm-like monsters.
Does not (and never will) include digestion.
Anm_v1: Reworked the training data a bit to focus the model a bit more. Now it's best at giant worms and okay-ish at tentacles. Still a bit unstable with headfirst. Wasn't able to add the "short worm" like I had originally hoped, forgot to include "coil", and it has some style impact.
Triggers:
giant worm: "giant worm, vore"
tentacle-mouthed worm: "tentacle mouthed worm, tentacles, vore" (additional tentacle descriptors help significantly)
toothed worm: "giant worm, toothed worm, vore" (this is a hybrid of Carnictis, the HL2 Barnacle, and other similar monsters) Adding "swamp, mud, outside" helps b/c of the carnictis data.
feetfirst: "feetfirst, feetfirst vore"
headfirst: "headfirst, headfirst vore"
I tried to also include seeing into the worm with "cutaway" and "both ends" for headfirst + feetfirst, but neither seem to have worked.
Incompatible with Hassaku for some reason.
IL_v1_D4: Dim 4 version with reduced file size, but no updates to the training data.
I tried a v1.5, but it didn't work. Need a bit more training data on some sub-concepts and to fix my local training setup for a proper v2. Timeline on that depends on how some personal IRL stuff shakes up.
IL_v1 - Performance is checkpoint dependent on all concepts, list of triggers is roughly in order of stability.
Triggers:
"giant worm, worm vore, vore" - giant (but otherwise normal) worm. Adding "tentacles" to negative might improve stability.
"ttclmthworm, worm vore, vore, tentacles" - worm with a mouth full of tentacles.
"giant worm, worm coil, coiled" - coiled by a worm monster, vore optional.
"worm monster, monster" - worm-like monster, can have tentacles and/or legs. Somewhat unstable.
IL_v1.1 - Carnictis - Sub-model for generating the worm monster Carnictis, which was supposed to be in v1 but didn't make it through training. Has a noticeable style impact, unfortunately.
Trigger - "carnictis, vore"
Negatives - "3D, blue skin"
Description
Anm_v1: Reworked the training data a bit to focus the model a bit more. Now it's best at giant worms and okay-ish at tentacles. Wasn't able to add the "short worm" like I had originally hoped and it has some style impact.
Triggers:
giant worm: "giant worm, vore"
tentacle-mouthed worm: "tentacle mouthed worm, tentacles, vore" (additional tentacle descriptors help significantly)
toothed worm: "giant worm, toothed worm, vore" (this is a hybrid of Carnictis, the HL2 Barnacle, and other similar monsters) Adding "swamp, mud, outside" helps b/c of the carnictis data.
feetfirst: "feetfirst, feetfirst vore"
headfirst: "headfirst, headfirst vore"
I tried to also include seeing into the worm with "cutaway" and "both ends" for headfirst + feetfirst, but neither seem to have worked.



