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⨠IntoRealism Ultra is an experimental release that combines the strength of DMD2 with the finesse of a Light model, delivering a more realistic look than ever before.
š A rare feature : unlike most light models, negative prompts work perfectly, giving you much more control and precision over the final renders.
š¹ Key features:
DMD2 + Light blend
Enhanced realism (textures, skin, natural lighting)
Handles NSFW content very well
Fully compatible with negative prompts
Versatile: portraits, lifestyle, cinematic scenes
better LoRA adherence
ā ļø Note : this is an early test version. The model will be further optimized and refined in future updates for even greater realism and flexibility.
Usage
Sampling method : Euler A Karras or Exponential
Sampling steps : 6 - 12 (12 - 14 for V6)
Resolution : 896x1152 / 832x1216
CFG : 1.5 - 2
Workflow : https://civarchive.com/models/2383077/intorealism-ultra-workflow
Description
Version 5 is different from the others. More colors, more diversity, prompts better respected.
Although it's different, I like it. I hope you'll like
Method : Euler A Karras or Exponential
Steps : 10
CFG : 1.5
FAQ
Comments (27)
Good
V5, very nice! Worth the 1k Buzz for sure! Dialing it in, very nicely... I love the detail and the mood of this one... I see people commenting about other LCM settings and pushing the CFG... I'll play around with that also. Good work!
Without a doubt my favorite SDXL checkpoint. That says a lot coming from someone with recent Lustify, PornMaster Pro, and MoP models. I don't care what anyone says, a good checkpoint is one that:
1. Does not require LoRAs to not have body mutations
2. Can understand plain language, tags, and adheres to negative prompts
3. Can do full body shots without warping the eyes
Keep it up. V4 was killer, I cant wait to try v5. Totally worth the wait. Thanks for not overcooking the saturation.
PS: No matter what anyone says, don't let LoRA compatibilities get in the way of a good base model. A lot of good creators make that mistake and it warps the anatomy without them, chasing away new crowds.
I totally agree about the Loras. Wanting perfect grip will kill realism. I may release a VERY realistic version where the Loras (personalities) will be less functional. But the photorealism will be significantly better.
@enzinoĀ Without a doubt. I must say, I really admire how you combined the cinematic shades from v4 for definition in the face, and the bright studio lighting from v1 on the body. People want "imperfections" mastered (we all do, creators included) but they don't realize that imperfections also lead to mutations. It's like telling ChatGPT to type like a human; it will end up sounding talking with profanity before it removes jargon. No one defined what "human" or "AI" is, unlike ZeroGPT. THAT is where LoRAs come in. Someone trained something on what defines an imperfection. That defined imperfection is then used as an extension of the base model. The main issue I am starting to see in the community is that a lot of people treat LoRAs like a model dependency package vs what they actually are, which is a Low-Rank Adaptation.
I'mnot saying it's not possible, but who have had imperfections in models successfully it takes paragraphs of succinct prompting tags (which is a total burden if creating images briefly). You'll also notice that if you give them simple sentences, it's often mutations on the bodies and it takes a lot of negative prompts to define it's tag parameters (like Juggernaut Ragnarok).
I am sure that you know most of this, but I also say it to educate others so they know. I have a background in programming with AI (not vibe coding, Python) so I know how they think. LLMs like ChatGPT have people underestimate what it's like to use frontend AI vs create with it. Whenever you do a hyperdetailed model, try to have "golden hour lighting" in the training at a minimal. As realistic as it looks with the oily glimmer highlighting skin detail, it also brings high saturation which overcooks a lot of other models (sadly, like Chloride v2). What you're doing right now using shading to bolden the details is what makes yours better than most.
Nice job on the Amateur model, btw, it's never easy having edges that aren't sharp AND no body mutations. Wicked 1st model release.
@freestuffpl0x42069Ā Greetings from a tropical island! Honestly, you just convinced me to go ahead with this Checkpoint. Your detailed analysis is what I was looking for and many thanks! I keep one Mojito for you :)
@freestuffpl0x42069Ā The amateur version is less experimental, which explains the better hands, etc.
@yann_islanderĀ I'm glad! I write these books of comments with good intentions. As you can tell, the creator, @enzino is really good to feedback, which is why I believe their models have a large difference each release. Usually creators will hide the negative comments which makes them look bad, and wastes everyone's time once people use the models and find out flaws regardless.
You should definitely give the amateur model a try. Personally, I like that one a lot due to the analog style which I dig. Don't be disappointed with hyperrealism when it comes to pores; I think that is more of a SDXL issue vs creator training issue. It tends to make bumps or freckles before making pores and that's with every SDXL model that I have. I'm sure pony models can if merged with SDXL, but the tags and weights can be exhausting. :)
@freestuffpl0x42069Ā It's important to listen. My models aren't perfect. I like positive criticism as much as negative criticism, when it's objective. The idea is to do the best I can, and I really have nothing to gain from doing so.
The Amateur model is still the best, yes, because I worked on it differently. It may be my basis. V2 is coming very soon. SDXL 4 is also coming, I've been working on it for three months. I'll remain open to criticism to make sure they're even better.
ULTRA tests are tests (and many have tried this light/dmd2 combination since then).
Followed your prompts and settings exactly, on the driver example, and almost got the same thing, but a creepy hand touching the back of her head.
all you need is the seed to make it. otherwise, the seed and picture will always be random. If you type anything it will always be random. With this being said, I'm surprised that it looked anything like the initial picture to begin with
Hands are SDXL's weak point. On V5, it may be less than perfect. The ULTRA models are test models, hybrids. I'm almost done with V4 SDXL, where hands shouldn't be too much of a problem anymore.
@freestuffpl0x42069Ā Agreed, and I also think the machine (gpu) itself induces randomness.
@enzinoĀ you honestly got hands down pretty decent this most recent update of v6. That's true, though. I only know of 2 models that have it down. I have yet to see an SDXL model with pores. It always wants to give a gritty texture which makes it look like sand paper.
@camarcuson194Ā no doubt. Something fun I like to do is get a few model versions, use the same seed, see how each one differs. It's cool because it often has the same image, but different lighting, postures, textures, or anatomy. That's the best way to find your favorite model. People always prefer one version over others whether it's old or new. My 2 favorites are Pikon Realism v2, enzinos Into Realism Ultra Amateur v1, and definitely this v6. Getting down prompt adherence with natural anomalies like freckles, skin flaws, and the grainy amateur style is always art that stood out to me. You might like those too if you liked the hitchhiking pic.
Join enzino's discord server - the community can help with this for sure
Hi enzino.
I dragged and dropped your images in PNG info tab in Forge to get started, I am able to re-create an exact copy with same seed, but the faces always come out looking an old persons face with wrinkles.
I've never had this happen before and dont understand how to fix this.
Please help : )
Surprising. Do you use adetailler ?
@enzinoĀ Yes I do as always.
Is there a specific one you want me to use?, or is it incompatible with your model.
Thanks again.
@the__RealistĀ Hey, I use Forge also. I'm not totally sure what it might be but if it's hyperrealism you're looking for there's a lot of SDXL styler extensions that can get you what you are looking for. Sometimes what will happen is if a skin texture is used multiple times it's overly sensitive. It's the same way for me with "dripping" making drips running down the bodies like an LSD trip watching the walls melt even if I say to have it dripping from a specific body part. Our workflow features are more basic than ComfyUI since they may have node packages that Forge doesn't have.
What I do is I have ComfyUI and Forge on Pinokio so paths are easier to manage and packages are easier to install. Then, I'll use ComfyUI for analyzing workflows after dragging the json to it. If you had that anomaly happen with that image, then it likely happens with others that you generate, also. Thanks for the heads up, I probably make the same sacrifice being on Forge.
I tried v5.0 but keep getting a black screen even from the root workflow. Did your update on 11/19 replace the file? Thanks in advance!
Sorry, but I haven't had any feedback on this issue. Let's see if it's not coming from your workflow.
Make sure that you're using at least CLIP of 2. I get a black screen on 1.
@chemist2739Ā That was it! I updated the clip from (-1) to (-2) and there it was! Thanks, man.
I'm not even sure what that is, really.
@enzinoĀ Thanks for your reply! chemist2739's response below was the fix for me :) If it happens to others or if it's an issue you see relevant please add it to the description. Thank you for your work!
@tbane526Ā Awesome, glad to have helped!
Which checkpoints you merged here?
How to make an inpait model out of it?
















