260820 Anima Version
Compared to the SDXL version, there are far fewer instances where effects are obscured by the character. However, since the composition tends to lack variety, it is recommended to generate the character with lower weights first and then modify it using InPaint if necessary.
Additionally, for characters who originally use a bow, the shape of the bow may appear mixed in.
If you need to enhance the stance using natural language sentences, please add this using the sentence used during training.
"The character is in a stance of shooting an arrow with one hand extended forward. Magical energy emanates from above and below the extended hand, forming a shape like a bow. Magical energy shines from the clenched fist, and a magical light connects between the two fists, forming the shape of an arrow."
Due to the limited color dataset and my poor production skills, there are a few issues.
1) The default pose is to extend the left arm and bend the right arm, but the distinction between left and right isn't perfect, so the right arm may be extended. The right arm extension pose is relatively more unstable.
2) When the character has complex details or a skill effect passes in front of the face, the character may have higher priority, causing the magic effect to be cut off or reduced in size. In particular, the "arrow of light" between the hands often disappears.
This means that weighting needs to be adjusted depending on the character or the Lora combination, and achieving a flawless pose may require several trials and errors. I apologize for the unstable operation.
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Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.






