IMPORTANT : Use this VAE instead.. The one took on Civitai list seems to be a problem : https://huggingface.co/madebyollin/sdxl-vae-fp16-fix/resolve/main/sdxl_vae.safetensors?download=true
Suggested to me for the time I spend on these models and if you like what I do here, please considerate to donate on this Ko-Fi page : https://ko-fi.com/aurety
__Version 2.4 update_______________________________________________________________________
IMPORTANT : Use Skip:-2 in ComfyUI because I merge a bit of a Illustrious model !! ( Thanks Marc for feedback!)
After more than 300 fusions, I wanted to propose a new paradigm for my CheyenneSDXL model: hyper illustration. It's not perfect, but it gives me new horizons and the freedom to explore different styles... I hope you enjoy it. If you like it, please follow me on X and/or KOFI.. More versions to come ( back to western comics ).
Again thanks for support, feedbacks and shared images on the gallery.
Kisses !
__Version 2.2 update _______________________________________________________________________
Sorry for the long absence! Cheyenne V2.2 is definitely more versatile and is capable of offering more types of rendering. I'd say it's a little less 2D and more 2.5D, but don't worry, I've kept some incredible versions created during its manufacture that will fill that gap.
I'm sticking to low CFGs, which suit me well (max. 3 or 3.5), after which the colors are too saturated for me and a few artifacts may occur. Then you have to test the sampling methods because the results depend on them so much.
Cheyenne and my other models are made for pleasure, in my spare time, for my students and my courses. They're free and unique. They reflect my love of art and my passion for images. There's no need to pour out your opinions on their obsolescence, because Flux or anything else, because there's so much better... I know, but I don't care. Consistency at the prompt, realism, all that is great but I'm not looking for THE answer but rather to raise questions.
Thanks to those who have encouraged me to continue with ko-fi donations and messages of support. Almost 1000 followers !!! Thanks for all fo you.. it warms my heart.
Alternatives versions are on the way ! Stay tuned !
Kisses!
__Version CH.01 [ALT] Clean Lineart update_ _________________________________
This version of Cheyenne is not an official version ( cf. CheyenneV2.0_ ) but rather an interesting alternative for certain features, and for this one, it's its clear and precise lineart, flat colors and beautiful gradients.
So if you're looking for a less organic, more cartoony version of Cheyenne, perhaps this version will suit your projects. As this is a tuned version of the original, the addons are fully compatible for even greater flexibility.)
Take care.. Much love. Kisses !
__Version 2.0 update_______________________________________________________________________
This update is my most ambitious to date and I hope you'll enjoy it... I know there's Flux, SD3.5, etc... but I think there's still a bit of room for models that are a bit more personal and with a bit more writing... I'm still giving this approach a try and thanks to those who follow me!
V2.0: More mature, more ‘Painting’ and ‘Matte painting’ oriented, I've refined the lineart which is more precise, I've reworked the hands a bit even though there are still some small problems but I really like this version (and others made during the training, but I'll be making LORAS as an add-on, I think).
Please follow me on Civitai and Twitter/X and if you can, make a small donation on Ko-Fi if you like the modele, thanks !
This version is extremely sensitive to the nature of the sampler, steps and CFG so you'll have to test what's best for you but overall :
- DPM++ 2M // 10-30 steps // CFG 1-5 will essentially do the job.
- DPM++ 2M SDE and DPM++ 3M SDE are excellent alternatives, with images that are often crisper and more accomplished (but less sticky to the prompt).
__Version 1.8 update_______________________________________________________________________
Hi friends, it's been a while hasn't it?! I know you've got a lot of exploring to do with Flux things but maybe you can spare a little time for this update of CHEYENNE ( probably its last in SDXL version )... I've been working on it for a few months and the style is more speed painting and concept-oriented than comics, but I'm staying true to my desire to build production-oriented models and this one is incredible!
More coherent update and refinings. Thanks for support ! Hope you will enjoy it.
This version is extremely sensitive to the nature of the sampler, steps and CFG so you'll have to test what's best for you but overall :
- DPM++ 2M // 10-30 steps // CFG 1-5 will essentially do the job.
- DPM++ 2M SDE and DPM++ 3M SDE are excellent alternatives, with images that are often crisper and more accomplished (but less sticky to the prompt).
I hope you enjoy this, and hopefully the next OPUS will be a FLUX version! Kisses and take care!
Version 1.6 Update ___________________________________________________________
The update I'd been wanting to do for a long time: 3 weeks of hard work, over 300 mergers... At last I've arrived at the foundations of the model I'd originally envisaged. There's still room for improvement, but now I'm going to concentrate on the 'production' part and make it a more specific tool for people in the business, or for my students and friends.
Thanks to Duskfallcrew for his support on KO-FI, it means a lot to me to have the recognition of the people you love. Thanks also to Marc Quentel and Thomas from Stablediffusion.blog for your precious advices. This is probably Cheyenne's last public update, so make the most of it! Subsequent updates will be discreetly passed on to my followers.
Thank you for all the encouragement I've received and those who've posted in the gallery. You are beautiful and brave. I love you all!
>So what's new?
A massive update of styles and flexibility (this involves better management of the CFG, which now plays an essential role! From 1.5 (rougher, sketchy) to 4-5 (good medium mix) to 7-8 (more contrast, flatter, outline)... and also more realism (so comics, or graphic novels illustration are the basic keywords for using <em>Cheyenne</em>1.6)
- Able to go from a painting style to flat colour, with or without outline, all the usual keywords are present: painting, comics, outline, ink, drawing, etc...
More influence on the style of European comics: Hergé, Spirou, Franquin, Uderzo, Gibrat, Moebius, etc. are now recognisable. There's a bit of Manga, but very little: Ghibli, Junjo Ito, Makoto Shinkai, etc. )</p><p>I'll leave you to explore the rest! It seems to me that the model is more complex but also more extensive than the previous version. I hope you'll show me in the gallery...
My models are really production-oriented, and it's with that in mind that I'm improving them. If you want to help me to acquire a new GPU ( Or you have better than an old 2080Ti to offer me, LOL ! I'll take it !!! ) or if you like my work, I have a KO-FI open, or you can follow me on Civitai or on my X/Twitter: https://twitter.com/AAurety
Kisses !!
____________________________________________________________________Cheyenne v1.4 Update
First of all I'd like to warmly thank my 2 KO-FI donors: Ja and glacier434... Thank you for helping me to get a better material to continue this adventure. My models are designed for PRODUCTION and concept art. I have so many ideas but few resources... Thanks also to Scott Detweiler and Grokster for exposing MOHAWK in their media and nice words from them ! I love you guys !
Follow me on KO-FI or X : @AAurety and please considerate to donate if you can, or to follow my progress on CHEYENNE, MOHAWK or the new model for Matte painters SIOUX that I'm working on at the moment which is crazy !
In short, CHEYENNE V1.4 is a MASSIVE update! It's just incredible ! I'll let you discover the images in the gallery but I'm really happy with this update. I hope you like it as much as I do.
The concept remains the same: a European-style cartoon-comics model, with the aim of making comics, charadesign and concept-art for video games that is creative, highly graphic and flexible... This version satisfies me in every way...
Note: You may get more realistic renderings than expected but add lineart, graphic novels, or any other related term to change that. Side effect to change a bit the Manga Bias..
.CFG : 1.5 ( grungy, creative ) -> 4-6 BEST -> 8 ( vibrant, finish )
Sampler : DPM++ 2M Karras ( outline, classic ) // DPM++ 2M SDE Exponential ( more vibrant ! )
I also like to use different VAE depending on my needs ( see below )
https://civarchive.com/models/152040?modelVersionId=170078
Kisses !
_________________________________________________________________________________________
V1.2 Update! It's a great update and I'm starting to get my wishes for this model. I wanted a template that wasn't too "biased" by the Manga or American Comics style, with the possibility of rendering visuals for European-style comics, but also storyboard, concept art, chara design, etc... With the choice of inking, line and style... It's not all sorted yet, but I'm heading in the right direction!
- A lot of work on creating comic strips and storyboards.
- Huge overhaul of the 'clear line' concept, now finer but clearer even at long distance.
- Adjustable inking via a few key words ( ink, graphics novel, sketch, etc.)
- Rich details and complex compositions
- Work on the prompt so that it's no longer necessary to write long texts.
It's not all sorted, there are still a few 'photos' coming out, but with the right words, they can be corrected... There are still a few problems with the anatomy, the hands, etc., but overall the faces are better, and so are the backgrounds!
I'm now using the VAE xlVAEC_c1.safetensors instead, which gives me a higher contrast image.
As a sampler, I use DPM++ 2M Karras or DPM++ 3M SDE Exponential, which give me good results.
Don't hesitate to post your images as they give me markers to improve this model or let me know your criticisms!
Love you!
___________________________________________________________________________________________
V1.0 update ! After more than 100 merges of LORAS and Modeles, I've arrived at this version, which I love and which exceeds my expectations. The aim of this project was to provide me with concepts, rather than finished images, so I made sure that LOW CFG ( between 1.5 and 3 ) gave me rich, detailed results ( see the "battle against the dragons" series in the gallery ) and I think it works pretty well. The renders are fast.
Prompts can be short and literal and the negative prompt is not always compulsory. The template remains flexible but it can "drop" photos rather than illustrations, so feel free to add words like: graphic novels illustration, sketch, comics, lineart, etc...
I still have a few biases on eyes, hands, and anatomy in general but frankly, I'm super happy with it and I hope you'll enjoy it too.
Take care and peace on earth!
________________________________________________________________________________
CHEYENNE V0.8 is an update to fix the most obvious flaws in version 0.5 and give it a bit of body and structure for its further development. So I've revised :
- refining the features and lineart in general (but I've still got some work to do on that!)
- the hands, eyes and general anatomy in part. It's not perfect but there's clearly room for improvement!
- low CFG work, because I've discovered that he doesn't do so badly in low CFG and low steps, as well as with the different VAEs... I strongly advise you to try the 3 magnificent VAEs from atw44qb ( https://civarchive.com/user/atw44qb ) which I think work really well with my model. : https://civarchive.com/models/152040/xlvaec
Thank you to all those who have posted their images and those who keep this community alive and thriving through their exchanges and sharing.
Kisses and Peace on the World!
_________________________________________________________________________________
v0.5 (BETA) :
CHEYENNE is the result of an error in the fusion planned for MOHAWK .
In the end, it was an obvious choice because I wanted to create a model for cartoons and comics, to push 2D a little further without altering MOHAWK too much.
For now, consider it as beta version !
I also wanted a model that was more representative of the Franco-Belgian comic strip style than of manga, and that was flexible enough to create character and landscape concepts for my classes... It's a first draft and far from finished, but I hope it will find a place in your projects.
May peace be with you and your loved ones, we're going through difficult times and it's thanks to these communities of sharing and exchange that there remains a bubble of hope and creativity....
Kisses to you.
I use DPM 2+ M Karras and ultrasharp as refiner but not needed all the time.
CFG 3 to 8 is ok.. for my early tests.. It's a beta version !!
Description
IMPORTANT : Use Skip:-2 in ComfyUI because I merge a bit of a Illustrious model !! ( Thanks Marc for feedback!)
After more than 300 fusions, I wanted to propose a new paradigm for my CheyenneSDXL model: hyper illustration. It's not perfect, but it gives me new horizons and the freedom to explore different styles... I hope you enjoy it. If you like it, please follow me on X and/or KOFI.. More versions to come.
FAQ
Comments (24)
Uuuh this looks really good.
Beautiful work.
Love the pics, do you use wildcards or some other type of prompt generator?
No, I should do it... But I've taken a few random posts and am using them to elaborate between version iterations and some random word testing.
v2.4(hyper illustration).
The resulting images are completely different from the ones you provided in the preview.
using Forge portable.
Even after copying all the metadata, throwing the image into the prompt field with the same seed, output images are completely different from you preview images.
Using Comfy UI portable - same.
Are you applying additional LoRas or img2img or some other tricks?
Sorry, I don't use Forge.. Do you tried to put the "clip skip" to : -2... Some ComfyUi users dit it with success.. No add-on on these pictures, right from the model !
@Aurety Я не знаю, что вы делали, но в портативной версии ничего, что вы выложили, нет, и при введении промта из 10 картинок соответствуют максимум 2–3.
@Aurety Не могли бы вы выложить ваш Workflow, или хотя бы пару картинок в формате PNG с метаданными, потому что с обычным workflow изображения в Comfy Ui получаются еще хуже чем в Forge,
Чтобы понять на что способна ваша модель сама по себе без LoRa, Refiner и постобработки, хотелось бы хотя бы повторить ваши результаты, а пока это не представляется возможным, результаты получаются жалким подобием тех что выложены вами в превью. Блеклые, нечеткие, с множеством артефактов, смазанные.
Это смахивает на clickbait. Замануха красивыми картинками, а в результате - пшик.
@svvabd323 это вам ничего не даст, я программист и у меня используются модифицированные ноды которые работают по умному, это коммерческий продукт который в будущем можно будет купить
@svvabd323 но одно я вам скажу во всех генерациях используется только модель авторов а дальше мои алгоритмы в нодах
@svvabd323 @gausssidorov928 All the metadata are in the pictures I provided.. I didn't use ComfyUI or Forge.. All my tools to build my models are on A1111 ( supermerger, etc.. )... I build these models for pleasure, hobby and for the works for my 3D students and illustrators to grab some concepts.. They are not perfect but at least, they work for some people. On X, @TenderBeach make beautiful pictures with it. https://x.com/TenderBeach/status/1941719285413577054
I'm sorry if it doesn't work for you or your configuration. Hope you will a trick or just forget about it, they're a plenty of better models all around here ! peace !
@Aurety Есть одна японская мудрость: «Кто хвалит меня, тот враг мой, кто критикует меня — тот друг мой». Самое страшное — делать работу, а потом через 3 месяца узнать, что ты зря старался, так как тебе никто не сказал об ошибке. A1111 — это древность, Comfy Ui — это профессиональный конструктор, за которым будущее.
@gausssidorov928 Of course, I also use ComfyUI, thank you for caring about my professional future :) Now, I'm very happy to respond to criticism and correct if I can but when I get a comment to say “4/10”, that's not criticism ( constructive), that's just haters trolling (I don't have Japanese wisdom but I don't have the IQ of an oyster either ) and personally, I don't care. Now, the tools I use to build my models aren't available in comfyUI, or as handy as in A1111, or else I don't know them... I have a simple, structured, efficient process that brings me joy in making and sharing... It would be more complicated for me to switch between different technologies to come up with the ultimate solution. I make no promises, and I'm not an after-sales service. In short, I've been sharing my discoveries for free from the start. Just as I did for 3D at one time, or for my courses... My ambition is not to revolutionize image generation. I'm working on obsolete models (sdxl), I'm already in the past !... and above all I don't have the money to upgrade my equipment. I do what I can! Once again, sorry for not living up to your expectations. Kisses!
4/10
Hello Aurety,
I tested the new version and I find that the images are becoming more and more realistic with each version.
It's a bit disapointing, because the interest of this model was to generate "BD" (european comic book) images, there is already a lot of realistic models.
I tested it using the examples in this article https://www.stablediffusion.blog/cheyenne-checkpoint-sdxl#mots-clefs-pour-les-illustrations (with Spirou style), and with the latest version v2.4, I almost have a (stylized) photo.
Perhaps the latest version should be used differently to keep BD style ?
Thanks for your work in any case :)
Yes it is! the upcoming version will be a step backward with lineart, hatching, etc.. Clean and crisp for a first one (5.5 or 5.6) and a more arty for the next (expressionnist, actual french graphic novels, more artistic.. ). They're almost here because some of these came during the progress of cheyenne 2.4 and they're not finnish yet. Stay tuned !
My dear friend, your lora is perfect, but it will be even more perfect if you make it for Flux dev.
Which Lora ?
Bahut sahi beta. Gand hila hila kar model banaya mai ek numebr
Interesting model. Good for landscapes. Thank you.
Thanks for feedback !
I like the style, but it seems to have a hard time with hands, even more than normal for AI. Most of my attempts look good, but the terrible hands.
Sorry for that, my goal is to make some models for concepts and style more than final pictures. I will try to care about it in the new releases ( 3 to come ). Thanks for feedback !
v2.4 worked well for around 40 images then started producing NaN images, anyone knows the reason? Not VAE issue. It started with img2img then txt2img also makes a mess of colorful pictires. No VRAM issue either. Cleared temp, cache, whatever. I'm using ComfyUI btw, not portable.
Thanks for any suggestions.
So, the author - can you assist in this issue somehow? Or should I assume it's dead thing?
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