V1.2
Another try for full body condition, and as you can see the image may be front view or behind view which is too creative to me.
V1.1
Another try to remove eyes/ears/nose with AnalogMadness V60, looks good too.
When eyes/ears/nose is removed, bone structure should include shoulders and hips, or the image will be too creative.
V1.0
Don't know why, but OpenPose somehow changes subject's face quality when I use ChilloutMix with it. (means don't look like it should be)
After removing eyes/ears/nose from OpenPose bone structure, subject's face quality back to normal.
Of course, the side effect is the head out of control by OpenPose.
Since SD still work perfectly to connect head and body, I think it's an acceptable solution when you don't need strictly control the pose of subject.
Share the information for your reference.
Description
8th headless pose.
FAQ
Comments (1)
so because Openpose is effectively a 2d structure projecting into 3d space (not really but the AI has to figure out how that body is moving in "3d" space), you can think of it like a shadow on the wall. and because of our body's symmetry, using just the shadow alone, you can't tell if the person making the shadow is facing toward, or away from the shadow. you'll need to control for that in the prompt.
Thats most likely why you're having troubles with it. Fix the dimensional information problem, and you'll fix this. But I just dont think thats a thing. again, due to body symmetry.





