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    (illustrious) New Mecha - Duchesse
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    Duchesse

    Much like "experimental", this version is a step before V3. And it is a testimony to the incredible work of @Chumple on Duchesse Chaotique!

    While testing the model, i realised that New Mecha is a but too blurry on background and after a quick test of using my own internal LoRA i made to upgrade New Mecha previously on Duchesse, i though it could integrate a bit of it inside New Mecha to tame it a bit.

    Here is what the test look like:

    So, i merged this LoRA into duchesse and did a SLERP at low alpha (0.3) of this temporary thingy into V2. This lost a bit of the dark of side of V2, but will constitute a good base to work on V3.

    NB: For the few people not knowing this regarding merge. When on a model page, look for the Author name and check the icons under it:

    If this particular icon is here, this is the NOGO for sharing merge (which was not the case for Duchesse Chaotique).

    V2

    Based on Plus after resetting a bit the CLIP and merging back a bit of the first version, it keeps the crazy and excessive style while being more respectful of prompts. It will not "replace" the Initial commit which is more "standard", but i wanted a version more unhinged similar to the now gone Psychonex model.

    Showcase pictures post contains all the Forge parameters used for generation.

    PS: we are stuck until pictures can get rating before the model can be accessed 😭

    In any case, i am also waiting for the model to be available on-site at next reset and then, a 2k followers bounty should happen 😉

    Bounty is currently running! https://civarchive.com/bounties/11070

    Winning entries are here: https://civarchive.com/articles/25315

    Plus

    This is not yet the final form of New Mecha, but i wanted to Improve upon Experimental to bring it up to speed on my own "style". The base idea is that i mostly use DPM++ 2M SDE Heun with SGM Uniform as a sampler/scheduler pair, which is not readily available onsite or in some other tools.

    So, leveraging the dataset i made to make the ZIT version of New Mecha (which was generated using this pair), i trained a LoRA using Euler A as sampler and used it upon my own checkpoint to help it generate what i wanted with a simpler sampler.

    This result in a less flat style even with Euler A, which may not fit all intended needs but is closer to my personal taste 😋

    Usage: 40 steps using Euler A (CFG around 5-6) + a round of img2img at 0.3 denoise should give you similar looking pictures to the showcase one.

    NB: It got also a bit funky regarding prompt following, which can give nice results but also be a bit frustrating. I'll see to that before a next release (probably with a real fine tune) 😝

    Also, hands should be fine most of the time, but strange stuff can still happen 😅

    Experimental

    Long story: https://civarchive.com/articles/23172

    DMD2

    Update DMD2: Merge of the DMD2 fast LoRA, it alter a bit the style but is nice nonetheless (switch to lower CFG, around 1.2, and 6 to 8 steps, including for Hires.fix and Adetailer)

    New Mecha

    I have too many models and PostBan was my attempt at creating something new... but i was not satisfied.

    • HoJ is my prefered style, but it is too messy.

    • AnBan is nice but too flat.

    • Both of them aren't getting me satisfied anymore.

    That's when i did some tests with PleasureChest by @Ereijtic, together with the UniversalCLIP by @Felldude : by integrating them with my earliest version of HoJ, i was getting something that really like. But the result was broken. Eyes and hands were unusable, i clearly f**ked up something during the merge. That's why, i thought this could be good opportunity to try sd-mecha. By leveraging this tool, i was able to ensure my merge is consistent and i can share the recipe.

    With the additional help of Indexed by @epiTune and Artistrious by @Jedas , i feel like i got exactly where i wanted to land (or at least i think so. Before i try to do a V2 and get frustrated again :D)

    New Mecha will be my new main model going forward. No further versions will be made for AnBan, HoJ, PostBan or other miscellaneous models.

    Here is the sd-mecha recipe:

    import sd_mecha as sdm
    sdm.set_log_level()
    
    clip_uni = sdm.model("clip\\UniversalCLIPbase.safetensors", config="sdxl-sgm")
    clip_v2 = sdm.model("clip\\illus2-clip.safetensors", config="sdxl-sgm")
    recipe_clip = sdm.slerp(clip_uni, clip_v2)
    
    recipe_base = (
      sdm.pick_component(sdm.model("illustrious\\pleasurechest_v1.safetensors"), "diffuser") |
      sdm.pick_component(sdm.model("vae\\sdxl_vae_extract.safetensors", config="sdxl-sgm"), "vae") | 
      recipe_clip
    )
    
    models = [
      sdm.model("hoj40c.safetensors"),
      sdm.model("shinv3.safetensors"),
      sdm.model("illustrious\\indexed_v1.safetensors"),
      sdm.model("illustrious\\artistrious_v10.safetensors"),
    ]
    
    recipe_dare = sdm.ties_with_dare(recipe_base,*models,probability=0.6,seed=42,alpha=0.5)
    
    lora = sdm.convert(sdm.model("..\\Lora\\000000\\HoJ4PC.safetensors"), recipe_dare)
    recipe_lora = sdm.add_difference(recipe_dare, lora, alpha=0.3)
    
    sdm.merge(recipe_lora, output="NewMecha.safetensors")

    Some notes if you want to follow along:

    • UniversalCLIPbase.safetensors is the merge of CLIP-L and CLIP-G from the link above, with the keys renamed to fit the SDXL expected naming convention (i ended merging it in a very small quantity, together with the Illustrious V2 CLIP)

    • sdxl_vae_extract.safetensors is the SDXL "FP16 fix" VAE, with the added first_stage_model prefix before the keys for the same reason as above

    • HoJ4PC.safetensors is an un-released LoRA i made by substracting HoJ by PleasureChest.

    This is a messy recipe, my first attempt at using sd-mecha with almost no documentation (i found this doc in an other branch... but it's a little light :D)

    Regarding usage... well, i think it is un-needed to provide any pointers. Because basically, use the checkpoint as you would any other Illustrious model usually and it should work :D

    My usual go-to for local gen is either Euler A or DPM++ 2M SDE Heun and SGM Uniform, 20 or 40 steps depending on the amount of details i want, CFG 4 or 7 depending of the freedom i want to give to the model.

    Two grid are available in the showcases pictures for demo.

    You don't really need "quality tags", add the one you like. Sometimes, i just add IllusP0s, SmoothPos or dfPos. I made a "MechaP0s" using this model CLIP since it differs from traditional Illustrious a bit.

    For negative prompt, i usually leverage IllusN3g, but hey, you can go crazy with your usual neg if you want :D

    Adetailer is also a good help, but whatever facefix tool you like is fine.

    Enjoy! (if you do a merge, a small link to here is appreciated.)

    Disclaimer: This model was posted on Civitai ONLY. If you find this model elsewhere, know that it was not posted by me (but really i don't care anymore, just be aware that commercial use of this model is FORBIDDEN).

    Description

    Posted on Civitai, upload found elsewhere are done without the author permission.