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    wan2.2 lora, walk animation, side view sprite animation, pixel style. - v1.0

    pixel style looping walk animation.

    recommend settings: lora weight 0.7-0.9, 24 frames, 16fps.

    This is the high-noise version of lora. It generally works good for any art style, but to perform better with pixel art style, please use both low and high noise lora. You can get low-noise lora here:<theamusing/wan2.2_pixel_walk_lora at main>

    Example prompt: pix3lwalk, side view character walk animation.

    The showcase videos are generated using comfyui. I used down sampling and scaling to get better pixel style.

    Description

    trained for 3000 iters.

    FAQ

    Comments (9)

    yhyh506Dec 8, 2025
    CivitAI

    GensouKAIsaerDec 13, 2025
    CivitAI

    any chance for isometric view?

    Sara3Dec 18, 2025

    2D looks surprisingly good in isometric games, like in vampire survivors you don't even question that almost nothing is isometric.

    TieFighterPilotDec 17, 2025
    CivitAI

    So cute!!! I have just used it with a handmade doll and it works pretty well!!! Great job!!!

    ThehackeryackerDec 27, 2025
    CivitAI

    Im still learning comfyui and SD, does this work with i2v, i have generated SV sprites, but getting walking animation would be awesome.

    aaaa_Aa
    Author
    Dec 28, 2025

    yes it is for i2v model.

    paperpunch245Jan 17, 2026· 1 reaction
    CivitAI

    What prompt did you use to generate such cute pixel characters? I cant replicate it and I really would love to make a similar looking character

    aaaa_Aa
    Author
    Jan 18, 2026· 2 reactions

    Actually they are not generated. I bought them from an online asset store. But yes maybe I'll train a lora to generate this image style

    wiktor199448Mar 14, 2026
    CivitAI

    Nice one. I also tried with pre-prepared quarter view images(based on https://dev.to/gary_yan_86eb77d35e0070f5/qwen-image-edit-2511-multiple-angles-lora-complete-guide-to-multi-angle-ai-image-generation-1g5f) and prompts like: "pix3lwalk, front-right quarter view character walk animation.", and it's working fine.

    I have a question. I see that on hugging_face you have also pixel_run loras. I was trying to recreate quarter views with "pix3lrun, back-right quarter view character run animation." but I got only a walking character. I got little better results on front quarter views. Character started to run after little walking frames. On front, and back view it looks great. However on side views the character is walking.
    Is that ready, or maybe the prompts are not correct?