---v2---
The next iteration of Chaos Star for your pleasure. My workflow is embedded in the images. For the initial render, res_2s normal or euler ancestral normal with 35 steps and cfg at 7 should provide a good baseline.
As always with my checkpoints, multiple passes produce the best results without the use of separate detailers.
In the example images I have used alternating passes, starting with res_2s, then euler ancestral, then res_2s_ode, then yet another pass with euler ancestral. Note that you really need to be careful with what upscaler you use - if the upscaler adds too much microtexture, or the denoise is too high, you'll end up with pretty trippy images.
---v1---
Chaos Star continues from where Neutron star left off - this time improving on it's foundation and going for more traditional sampler&scheduler combinations.
In Chaos Star, I have done my best to preserve the soul of Neutron Star - keeping much of what Neutron Star borrowed from Anime style models to blend with it's more realistic style. In addition, with Chaos Star, the focus has been more on even more realism.
Where Neutron Star was my first born, Chaos Star is building on the work already done, and is intended to be the foundation on which future iterations and parallel models are built on.
Have fun, be responsible, and most of all, enjoy! <3
Example images were made with:
Euler ancestral & beta
25 steps
6.0 cfg
stop at clip layer -2
I wholeheartedly recommend using an iterative workflow as the one embedded in the example images, or a face detailer for the most purrrfect results.
Description
Workflow and parameters are embedded in images.
LCM/Exponential
12 steps, 1.6 cfg
0.9 denoise
Iterative workflow irons out inconsistencies, or you can use a detailer.


















