360° Environment LoRA – Generate seamless spherical panoramas, skyboxes, and immersive 360° scenes. Ideal for game engines (Unreal, Unity, Godot), 3D software (Blender, Maya), video production, VR/AR content, street view simulations, and architectural visualization.
Trigger words: 360 HDRI image.
Best results params (subjectively): 1280x640, upscale with tiles to double size
Handling Seams:
Option 1: Use with standard Z-Image-Turbo workflow and manually blend seams in your preferred image editor.
Option 2: Try the built-in seam-handling method (experimental) included in the sample images.
Workflow Tip: For high-resolution outputs suitable for 3D rendering or print, I recommend using ComfyUI-HQ-Image-Save to maximize image quality for post-processing.
Description
FAQ
Comments (9)
Hello! ZIT users really bring impressive LoRAs already. Can't wait to try that. Do you have plan for a more VR-friendly 180° version? Thank you
Hello, I've tried Z-Image's bare output for 180-360 at the start. I think It's already capable of doing 180 without finetuning.
@ExtraChromosome Amazing, thanks!
wow this is amazing... i really did try to find for something like this in flux sdxl .. but this is really really good ... thanks a lot
Is it possible to pay in 180°? I tested the 360° view and it worked well on the Oculus VR, but 180° would be the best option. Is there any way to modify the output for that?
Z-image is capable of generating 180 without lora when I tested
@ExtraChromosome how? really? i have tried but nothing, how did you manage that?
I would assume that you can "cut off" the other half, and black it out, so that your 180 in front is the "middle" of the whole thing, Or cut off the other half the image.
Where do you get the impact node can't find it?







