forcbeastf is a semi-realistic female half-orc anatomy LoRA, designed to give consistent orcish facial structure, tusks, and varied skin tones without drifting into “green-painted human cosplay.”
It’s trained on a curated set of models representing 90% tusked half-orcs with a small 10% “tuskless variant” presence for users who want subtle dial-downs.
This LoRA focuses on:
Consistent visible tusks (proper size & curvature, not comically oversized)
Orcish bone structure — wider jaw, heavy brow, thicker nose bridge
Realistic skin textures across green, olive, gray, and mixed tones
Semi-realistic fantasy style that plays well with SDXL, Juggernaut, and MeichiDarkMix
Best Used For
Portraits and full-body renders of female half-orcs
Character art, NPCs, tabletop tokens
Fantasy illustrations where tusks actually show up on purpose
Layering with ethnicity/style LoRAs to customize variation
Strengths
Predictable tusk generation
Avoids "pretty human with green paint" problem
Good variety of canonical half-orc skin tones
Works cleanly at low (~0.6) or strong (~1.0) weights
Designed for flexible mash-ups in ComfyUI
Weaknesses
At very high denoise values, tusks may over-grow
If mixed with “beauty smoothing” LoRAs, tusks can disappear
Overriding the jawline with anime/cutesy LoRAs will break anatomy
Not meant for pure-orc hulking physiques (this is half-orc focused)
How Not To Use It
Don’t push weights above 1.2 unless you want goblin dentist nightmares
Don’t combine with “tuskless” negative tags unless you’re intentionally suppressing the anatomy
Don’t run it with heavy anime smoothers or porcelain-skin models — it’ll look wrong
Trigger Word
forcbeastf
(Use early in your prompt for best results.)
Suggested Prompt Additions
(orc:1.2), half-orc female, visible tusks, pronounced lower canines,
wide orcish jaw, deep-set eyes, coarse skin texture,
green or olive or gray skin, muscular or athletic build
Suggested Negatives
tusks missing, tiny jaw, anime smooth skin, porcelain skin,
pretty human woman, neon colors, plastic texture, melted mouth,
extra tusks, mutated teeth
Description
Improved Tusks Consistency
Tusks now appear reliably across portrait and full-body outputs; reduced “tusk drift” where the model produced green-painted humans or invisible canines.
• Adjusted Tusk Scaling
Refined curvature and size to prevent overgrown or comical tusks at denoise >0.35. More natural half-orc proportions.
• Skin Tone Diversity Enhanced
Training set expanded to include olive, gray-green, ashen, and deep umber variants. Less tendency to default to bright green or human tan.
• Reduced Tuskless Bias
Culled or retagged tuskless examples to maintain ~90% tusked dominance. The LoRA now behaves predictably at weights between 0.6–1.0.
• Better Compatibility With Realistic Models
Improved response when paired with Juggernaut, MeichiDarkMix, and SDXL realism checkpoints; fewer beauty-filter artifacts overriding orc features.
• Jawline / Brow Ridge Fixes
Half-orc facial structure is more reliable under different lighting; reduced “fragile human face” creep from v1.0.
• Less Artifacting at High CFG/Hires
Smoothed out noise patterns that previously caused mouth distortion, tusk duplication, or melted upper lip at hires denoise values.
• Cleaner Negative Prompt Response
Model listens better to “no tusk creep,” “no plasticy skin,” and “no anime smoothness” without collapsing the orc identity.
