Slime world morph. Intended to get a specific texture and appearance out of slime and latex objects. It should be a translucent and almost luminescent material, but this is helped by using those tags in your prompt.
Most recent version has been trained on a few interior spaces, some animals, fruit still life, slime clothing, and a few other odds and ends.
I recommend beginning at around a .5 weight and using negatives to help remove extraneous bubble and slime (creature) effects, then adjusting weight and tags to help narrow in your generations. A strongly weighted (solo) tag can be very useful for this.
Please feel free to comment or message me with recommendations or complaints. I've only been dicking around with AI for a few months, and am almost entirely self-taught on its use (primarily via the on-site generation to boot). All of my models are things that I enjoy (often kink to the detriment of the world morph competition), and would always welcome constructive feedback to try to get them to a better and more usable place.
Description
Updated with expanded dataset from multiple contests. Should be much closer to the pony version in terms of texture and overall use without as much of the adult-rated content.