Slime world morph. Intended to get a specific texture and appearance out of slime and latex objects. It should be a translucent and almost luminescent material, but this is helped by using those tags in your prompt.
Most recent version has been trained on a few interior spaces, some animals, fruit still life, slime clothing, and a few other odds and ends.
I recommend beginning at around a .5 weight and using negatives to help remove extraneous bubble and slime (creature) effects, then adjusting weight and tags to help narrow in your generations. A strongly weighted (solo) tag can be very useful for this.
Please feel free to comment or message me with recommendations or complaints. I've only been dicking around with AI for a few months, and am almost entirely self-taught on its use (primarily via the on-site generation to boot). All of my models are things that I enjoy (often kink to the detriment of the world morph competition), and would always welcome constructive feedback to try to get them to a better and more usable place.
Description
made with an updated and trimmed dataset. Should have better recognition of the overall style regardless of object being slimed. Should have less of an issue with transforming males into females. Should have less issues with saturation. Trigger words added.
FAQ
Looks like we don't have an active mirror for this file right now.
CivArchive is a community-maintained index — we catalog mirrors that volunteers upload to HuggingFace, torrents, and other public hosts. Looks like no one has uploaded a copy of this file yet.
Some files do get recovered over time through contributions. If you're looking for this one, feel free to ask in Discord, or help preserve it if you have a copy.