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Description
FAQ
Comments (14)
First of all, thank you for your work on this checkpoint.
After some testing here is what i can say regarding v1.2.
Out of the box it is very effective for generating flat, anime-style colors with strong separation and no gradients. This is a major reason for using this checkpoint over others if you dont want to be forced to use tags such as anime coloring, flat color, etc...
This checkpoint doesn't appear to be aiming for a large amount of anatomical or scenery details. It offers a medium level of detail, comparable to that of most anime broadcast on television.
Regarding anatomy, this checkpoint doesn't present any major problems. Therefore, ADetailer isn't always necessary to correct incorrect anatomy. However, its use is still recommended for optimal results.
I tested this checkpoint using only Danbooru tags, including characters. It consistently recognized the tags present in my prompts. This is another strength of this checkpoint.
However, the characters produced did not match their official style. Their visual style was closer to that of the showcased images. This is a major drawback.
thanks for the feedback, and i have other versions on drafts, that may fix that issue
@daniel20019 Nice, i ll test it to compare results then.
For those that want a better understanding of what i m saying in my first comment, here are 2 pictures. The first is the out of the bow one and the second is the one corrected using ADetailer.
https://i.ibb.co/9k7K2fsS/00001-463432179-ad-before.jpg
https://i.ibb.co/4wGcw5rs/00002-463432179.jpg
@antarek i see no difference between those images, but I'll trust in your words
@daniel20019 These two pics illustrate several strengths of your model, notably the excellent character anatomy right from the start.
They also show that the hands only require minor corrections using tools like ADetailer, which is a significant advantage.
Furthermore, they indicate that your checkpoint adheres to the prompt perfectly when using Danbooru tags.
Finally, they reveal that the character art style is similar to that of most of your showcased pics, which isn't necessarily a plus, as anime styles vary considerably depending on the franchise.
In my pics, it's a Bleach character, and the art style only using Danbooru tags to generate this character differs from that of the official Bleach anime and manga. Meaning that you ll have to use a LoRA if you want to reproduce the exact Bleach anime or manga style using this checkpoint.
It would be very helpful if you pointed out what changed in the last version.
Nothing. He's just farming Buzz. Ignore it.
@Lumiiii
Two things:
1. To be honest, I don't remember what I was trying to improve in the models, since I'd had them finished for months and only recently thought of publishing them.
2. Don't take this the wrong way, but is there anything wrong with wanting to generate some buzz with my work?
@daniel20019 Wanting to know (I'll leave buzz etc aside, following up on my question only) is basically so you can try out what was improved (e.g. "improved backgrounds" would lead people to try more complex backgrounds, or "more characters" would push others trying perhaps more obscure characters).
@einar_rainhart i repeat, i've merged my model months ago, with all the versions too, i honestly don't remember what i was looking for, i just published the model cuz i didn't wanna waste the time invested on it
@daniel20019 Point taken. I've tried it (I could afford the buzz, I mainly use it for training and I have a lot of leftover), and I couldn't quite figure out what was different, that's all.
@einar_rainhart don't worry, maybe i could sound like i was mad, but nothing like that, just felt quite annoyed with the guy who insulted my work
honestly i don't see the point on insulting other's work, just don't waste time on that
Nice and I hope you do more freezing NSFW content and put it on ehentai and kemono it's my favorite
















