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    Ashara Zavros - V1
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    Preview 121589329

    Work in progress, Ashara Zavros from Star Wars: The Old Republic. Future versions coming soon.

    Description

    Comments (7)

    NanashiAnonFeb 19, 2026
    CivitAI

    Doesn't seem to work for me. Did the trigger word actually get applied during training? I notice it's not in the sample picture prompts (and those innate traits+default costume really should be listed in description when they exist).
    Also, don't know if you know this already but since I'm writing this and it's such a common issue I see, I'll just go ahead and tell you: When using 3D (polygonal) data in training, the image needs to get the "3D" tag. A LoRA made with 3D data works fine with that simple thing (at worst a LoRA made with only 3D data will need some kind of style specified for generations), but without tagging "3D" the LoRA will get a rather warped.

    CaethesFeb 19, 2026

    This isn't a model for creation to be specific, this is an initialization model solely for the purpose of generating additional references to create a more functional model. Its a process I've had to do in the past when there's a very limited image set to produce the model and have to do subsequent iterations refining from the very basic initial LoRA

    CaethesFeb 19, 2026

    To be specific I had under 20 images to work from and using the in-game model for additional images is somewhat pointless due to the low polygon count and resolution even when supersampled and upscaled to the maximum degree.

    CaethesFeb 19, 2026

    I'm currently working on version 2 and it should be far more functional.

    NanashiAnonFeb 19, 2026

    @Arghal You do not need photorealism to use models as training data. I've done images based on sixth gen era (PS2/GCN) models as the sole training data (e.g., 1, 2, 3) just to see if I could and they absolutely work. I've even done some with sprites to see how they work out, and they work surprisingly well (only issue is it needs a face fix when genning full body since the face for full body stuff was 14x14).

    If you're looking to make photorealistic generations of a character that's not really in my area of expertise, but the few times I have tried it was with a pair of models based on crude black and white illustrations, and they worked well enough given my total lack of experience in that section of generation (I've also seen a few stray photorealistic gens made with my stuff posted). My impression is that even if you want photorealistic generations out of a LoRA, the only requirements would be that there's an "actual" face geometry that can be interpreted as a real enough face (as opposed to e.g., a flat anime face with huge eyes). I consider 20 the practical minimum for characters, but 3D models offer such a variety of pictures I'd go to 30 (more if shes got alternate outfits). Just vary the angle (just combining the tags straight-on, from side, profile, from behind, high angle, low angle can get you loads of images), and preferably the pose+BG

    CaethesFeb 19, 2026

    @NanashiAnon Its less about photorealism and more about correct detailing. I ran around 1000 test images through this version until I was able to get accurate details like the montrals, lekku, abd markings so I could use them as an image set for the next version. This includes things like numerous emotion subsets and different angles/viewpoints

    NanashiAnonFeb 19, 2026

    @Arghal You're not going to get correct detailing from throwing loads of synthetic data at training. Just take more screenshots of the model.

    LORA
    Illustrious

    Details

    Downloads
    27
    Platform
    CivitAI
    Platform Status
    Available
    Created
    2/18/2026
    Updated
    9/6/2026
    Deleted
    -

    Files

    Ashara_Zavros_V1-000018.safetensors

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