Finally a Max lora that actually looks like her! It was trained on 200 both sfw and nsfw images, should be good for both.
Trigger: maxcaulfieldv1
Recommended tags: brown hair, blue eyes, black eyeshadows, freckles, realistic, small breasts/skinny
bedroom, (brick wall: 0.6), potted plant, photo (object) - will sometimes look like her room from the game
Outfits (they don't work very well):
grey hoodie, pink camisole, jeans, sneakers
red flannel shirt, black pants, white t-shirt
pajamas, white t-shirt, grey shorts
I highly recommend to use WAI-Mature-illustrious checkpoint for this, it's the key for making her look like her videogame appearance and not like an anime character. Also lazyloli might be useful.
I'd love to see your creations with this model, feel free to post them :).
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If you want a model to really "look like" a character, it's actually more a matter of data consistency than quantity (plus training settings). In this case, only use screenshots of the source material and official promo material (and I guess picture of her official model if you can work out how to extract it), and avoid including fanart. (Also not directly related but it's such a common mistake I just mention it by default when new creators are working with stuff that uses polygonal data: You need to tag all 3D images "3D" in training for best results).
300 for a single character is very overkill (I crammed almost every costume a character ever wore into a single LoRA and didn't even hit that). I've found 30 is generally plenty for a character (and 20 will work in a pinch) with each costume needing ~10+ each to be sure they'll generate well (and this can overlap, e.g., 20 in main outfit and 10 in alt costume. Face and body shape are the relatively hard part for LoRAs to understand. Don't be afraid to include alt costumes pics even if you can't make 10 pics as at worst they just won't be consistent but will still teach face/body). The facial geometry here is more detailed than what I normally work with, but even old guides on real people I've read agreed you don't need remotely 100 images for that. You could easily do with 50-60.
Thanks for the tip about 3D tag, I'll see if it will improve the quality. Maybe 30 is enough, but the training was fast anyway on my pc and I didn't mind overtraining as my priority was for the generation results to look very close to the source material, which also included r34 - and in that case I think the more the better. No fanart was included, only renders of her proper 3D model.
@faye_nsfw That's fine, assuming you're not dropping repeats with that many images (some trainers will automatically lower the default repeat count if there's enough images). I do note that you absolutely do not need non-SFW content in training data for a model to make non-SFW content with it. The idea is a holdover from SD1.5, which struggled to change a character's outfit if all the data was trained with only a single set of clothes (so to make non-SFW content it needed multiple outfits in data, not necessarily without an outfit). Having multiple outfits in data still helps get a character's physique correct outside their main clothes (especially if the main outfit is relatively bulky or their body is relatively unusual, like a western cartoon), but it absolutely isn't a requirement (though you will, of course, need data of a particular outfit to replicate it and if a woman has an official under/swim clothes it should absolutely be in the dataset with consistent tagging)
@NanashiAnon Yeah I get it, but I also wanted for the nsfw content generated to be simillar to the one from training data in terms of backgrounds, poses and males appearance :). It's purposefully overtrained a little, but I've never had issues generating solo sfw images.
using more pictures is abolutely better, it improves versitility by miles, listens better to more dynamic requests. just make sure they are clean readable images and the sequence of images build up in complexity. the point is to also use good detailed prompt wording with it, to expand its understanding. using less only works for cartoon art where you want to match a very limited style and dont want it to do anything else.
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