I created this LoRA to capture the core of the style I use in my images/videos, which normally requires 8 style LoRAs (as detailed in this article: https://civarchive.com/articles/26565/bvga-styles-models-i-use-to-generate-my-images).
My intention was to have a single LoRA that both strongly captured that style while being cleaner and more flexible to use. But after weeks of experimentation, I've come to the conclusion that I need to split this into 2 separate LoRAs.
Both versions achieve what I primarily set out to do with that style. Which is addressing the oversaturated, flat, glossy, and plastic look of the anime checkpoint models. It does that in a number of ways, such as improving textures, depth of field, and lighting, with a semi-realistic and painterly feel.
Comparison Chart:
v2.0 is a typically trained style LoRA, which has a softer style and doesn't alter prompt understanding, ideal for flexible use and mixing with other style LoRAs.
(v2.0 is what most people will want to use)
v1.0 is an intentionally "overtrained" model that aims to capture that style as strongly as possible, at the expense of prompt sensitivity. As a result, with v1.0 you'll need to experiment with prompt weights, e.g. (character name:1.3).
(v1.0 was also an experimental proof of concept, so the quality isn't perfect. It's something I'll address in v1.1 if I ever have the time and motivation, as it's a lot of work)
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I. Love. Your. Stuff. Keep going! 🩷







