Redistribution is prohibited.
ABOUT THE MODEL
Jinhsi from Wuthering Waves
20260830v1
Trained on Anima Base v1
Features
3+ outfits
Issues
The costume details lack accuracy.
This model is designed for a specific art style, so the @ symbol is intentionally bound to its corresponding trigger word. If you'd like to blend it with other artist styles or experiment with different stylistic combinations, consider using a LoRA or tools such as Anima-Artist-Mixer to achieve the desired result.
If the style is not stable enough, consider increasing the weight of the tag "@j1nhs1"
Consider adding tag "realistic" to help preserve natural body proportions.
When the face becomes blurry, consider using ADetailer to fix it.
When the output becomes blurry, consider using MultiDiffusion to fix it.
TRIGGER WORDS
Default
(@j1nhs1:1.1),realistic,
white hair,long hair,blunt bangs,twintails,light blue hairbow,gold hairclip,silver eyes,white eyelash,mole on cheek,jinhsi-earrings,black sleeveless collared dress,white overcoat,cyan cape,armband,wristband,white thighboots,Under Dress
(@j1nhs1:1.1),realistic,
white hair,long hair,blunt bangs,twintails,light blue hairbow,gold hairclip,silver eyes,white eyelash,black sleeveless collared dress only,barefoot,Hanfu Dress
(@j1nhs1:1.1),realistic,
white hair,long hair,blunt bangs,twintails,light blue hairbow,gold hairclip,silver eyes,white eyelash,blue chest-skirt,
long skirt,
sheer-robe,orange waist ribbon,orange sash around arms,
white socks,Requirements
Checkpoints: Anima
Recommended Tools: ComfyUI, Forge Neo
Recommended Step: 20~30
Recommended weight: 0.6~1
Recommended size: 768*1344, 832*1216, 896*1156, 1024*1024, 1344*768, 1216*8
32, 1156*896
I’ve set the gallery moderation of this post to “R”, so explicit content may not appear on this page.
ARCHIVES
Jinhsi from Wuthering Waves
20260321v0.1
Trained on Anima Preivew 2
Anima can now easily achieve effects that I could never quite get right back in the SDXL era. The issue I’m running into, though, is that individual or even multiple tags don’t seem to bind strongly to the final output. No matter how I try to differentiate captions, I still end up with concept bleeding between them. I’m currently exploring possible solutions—though it might just be something the next version of Anima will address.
The current performance of Anima is already very well. However, when using latent upscaling beyond roughly 1.3× past the 1MP range, the results tend to break down, so I have to rely on alternative upscaling methods. The downside is that without this latent upscaling + repainting approach, I lose some of the fine details I’m aiming for.
Features
3+ outfits
Issues
There’s interference between clothing concepts — the default outfit is overfitted, causing weaker performance on the other outfits.
Control over clothing details is also not stable enough.
Some details, such as Tacet Mark, haven’t been learned properly.
When the face becomes blurry, consider using ADetailer to fix it
TRIGGER WORDS
Default
j1nhs1, silver hair, long hair, blunt bangs, twintails, light blue hairbow, gold hairclip, silver eyes, black underdress, white overcoat, cyan cape, armband, wristband, white thighboots, Under Dress
j1nhs1, silver hair, long hair, blunt bangs, twintails, light blue hairbow, gold hairclip, silver eyes, black underdress, barefoot,Hanfu Dress
j1nhs1, silver hair, long hair, blunt bangs, twintails, light blue hairbow, gold hairclip, silver eyes, blue chest-skirt, sheer-robe, orange waist ribbon, orange sash around arms, 



