Same as the other one, but this time green.
To explain why this is needed. AI can already do heterochromia, but it can't tell left and right aside. Because of how perspectives work, observer's left is a character's right. I experimented a lot with trying to give a character heterochromia, but color placement was pretty much random. Even using the same prompt gives different results. Sometimes you can just mirror the image to flip eyes around, but that only works on symmetrical characters.
This model is trained on characters with heterochromia and character's right eye being green (left for observer). It removes that uncertainty.
I think because I trained this on a lot of close-up shots, it is being stupid and trying to fill the space with more people, even if told to only do one, so use it on lower weight, around 0.7. That said, it might not be the problem usually, and lowering the weight will also decrease the chance of it working. It also overwrites some other eye modifications on the right eye, like black sclera, while working with others, like heart-shaped pupils.
Green and Blue: green_right_eye_heterochromia, heterochromia with green right eye and blue left eye, green eye (right eye), blue eye (left eye)
Green and Purple: green_right_eye_heterochromia, heterochromia with green right eye and purple left eye, green eye (right eye), purple eye (left eye)
Green and Grey: green_right_eye_heterochromia, heterochromia with green right eye and grey left eye, green eye (right eye), grey eye (left eye)
Green and Red: green_right_eye_heterochromia, heterochromia with green right eye and red left eye, green eye (right eye), red eye (left eye)
Green and Yellow: green_right_eye_heterochromia, heterochromia with green right eye and yellow left eye, green eye (right eye), yellow eye (left eye)