# Chimera LoRA - Civitai Upload Description
## 中文说明
这是一个用于生成机械奇美拉少女的 SDXL LoRA。核心概念是:人形女性上半身、机械蜘蛛式下半身、多节机械足、外骨骼装甲、胸部与小腹区域连接的管线,以及偏冷淡、空洞的表情。
这个 LoRA 适合生成机械蜘蛛娘、赛博外骨骼少女、武器挂载型机体少女,也适合测试不同武器配置,例如狙击枪、突击步枪、机枪、手枪、刀具或双持武器。
灵感来源于游戏《群星》中的机械同化斗士:被傀儡化后失去自我意识的有机体,最终形成了半人半机械的嵌合体存在。
### 触发词
```text
chimera
```
### 推荐权重
默认推荐:
```text
0.80 - 1.20
```
### 仅触发词测试
```text
chimera
```
### 推荐额外 Prompt
基础强化:
```text
chimera, humanoid upper body, mechanical spider lower body, segmented spider legs, jointed metal legs, armored spider abdomen, chest cables, abdomen cables, expressionless, empty eyes
```
武器测试:
```text
chimera, mechanical spider lower body, weapon mounts, holding sniper rifle, segmented spider legs, chest cables, expressionless, empty eyes
```
```text
chimera, mechanical spider lower body, holding assault rifle, jointed metal legs, side armor panels, chest cables, abdomen cables
```
```text
chimera, mechanical spider lower body, gatling gun, machine gun, multiple mechanical legs, weapon mounts, empty eyes
```
```text
chimera, mechanical spider lower body, holding knife, handgun, dual wielding, mechanical exoskeleton, chest cables
```
如果生成结果偏黑白,可以加入内容向的颜色锚点:
```text
full color, blue armor accents, red sensor lights, colored mechanical parts
```
### 使用建议
只写 chimera 应该能召唤基础概念;如果想稳定得到机械蜘蛛下半身、胸腹管线和空洞表情,建议加入上面的基础强化词。
不建议在测试时加入过多画风词、线稿词、黑白词或高对比词。这个 LoRA 本身有大量金属装甲结构,过强的线稿、高对比和阴影提示词可能让画面变灰或接近黑白。
## English Description
This is an SDXL LoRA for generating a mechanical chimera girl. The core concept is a humanoid female upper body combined with a mechanical spider-like lower body, segmented metal legs, exoskeleton armor, cable connections around the chest and lower abdomen, and a cold expressionless face with empty eyes.
It is suitable for cyborg arachne characters, weapon-mounted mechanical girls, and different weapon configurations such as sniper rifles, assault rifles, machine guns, handguns, knives, or dual-wield setups.
Inspired by the Machine Assimilator warriors from the game Stellaris: organic beings who have lost their self-awareness after being turned into puppets, forming half-human, half-machine chimeric entities.
### Trigger Word
```text
chimera
```
### Recommended Weight
Recommended range:
0.80 - 1.20
```
### Trigger-Only Test
```text
chimera
```
### Recommended Extra Prompts
Core reinforcement:
```text
chimera, humanoid upper body, mechanical spider lower body, segmented spider legs, jointed metal legs, armored spider abdomen, chest cables, abdomen cables, expressionless, empty eyes
```
Weapon tests:
```text
chimera, mechanical spider lower body, weapon mounts, holding sniper rifle, segmented spider legs, chest cables, expressionless, empty eyes
```
```text
chimera, mechanical spider lower body, holding assault rifle, jointed metal legs, side armor panels, chest cables, abdomen cables
```
```text
chimera, mechanical spider lower body, gatling gun, machine gun, multiple mechanical legs, weapon mounts, empty eyes
```
```text
chimera, mechanical spider lower body, holding knife, handgun, dual wielding, mechanical exoskeleton, chest cables
```
If the result becomes too monochrome, add content-based color anchors:
```text
full color, blue armor accents, red sensor lights, colored mechanical parts
```
## Training Parameters
- Base model: chenkinNoobXLCKXL_v03.safetensors
- Architecture: SDXL LoRA
- Network module: networks.lora
- Dataset: 64 images
- Dataset folder: 3_chimera
- Repeats: 3
- Total train images per epoch: 192
- Epochs: 12
- Total steps: 2304
- Batch size: 1
- Resolution: 1024x1024
- Bucketing: enabled
- Bucket range: 512 - 2048
- Bucket no upscale: enabled
- Network rank/dim: 64
- Network alpha: 32
- Network dropout: 0.05
- Learning rate: 8e-5
- U-Net LR: 8e-5
- Text encoder LR: not used
- Scheduler: cosine
- Warmup steps: 100
- Optimizer: AdamW8bit
- Mixed precision: fp16
- Clip skip: 2
- Caption shuffle: enabled
- Keep tokens: 1
- Max token length: 225
- Caption dropout rate: 0.10
- Caption tag dropout rate: 0.05
- Min SNR gamma: 5
- Noise offset: 0.03
- Cache latents: enabled
- Cache latents to disk: enabled
- Gradient checkpointing: enabled
- Flip augmentation: disabled











