Activation tags:
First outfit
rem 1st, long hair, one side up, blue nightgown, mole on breasts, white cropped coat, off shoulder, blue nightcap, crescent, ear piercing, see-through clothes, black leotard, garter straps, asymmetrical legwear, mole on thigh, uneven socks, demon tail, demon wingsSecond outfit
rem 2nd, black horned cap, heart hair ornament, ear piercings, heart-shaped hair, blue jacket, blue cardigan, white shirt, heart brooch, black skirt, detached wings, bandaid on knee, fishnets, single thighhigh, thigh strapSecond outfit hairstyles
short hair OR twintailsAlternate costume
rem anima, alternate costumeOther information:
You might get her bedroom as a background if you didn't prompt any specific background, if you want to avoid that putting blue background in the negatives should help.
The second costume doesn't have a lot of variety in the dataset, prompting the individual layers of clothes separately might be difficult, being specific with what should be on screen should help, for example prompt whit sleeves if you want to avoid her blue jacket showing up. Also put garter straps if one keeps showing up connecting to her thigh strap.
I might do her bunnysuit 3d costume in the next update.
All the preview pics for the anima preview 3 update were generated on ForgeUI Neo with Animayume v04, at 32 steps Euler A and SGM Uniform, then upscaled using Hiresfix with 4x foolhardy remacry .
Known issues:
The thigh mole sometimes appears on the wrong thigh
The tail attachment on her thigh in the first outfit isn't super consistent
Backgrounds default to her bedroom if left umprompted



