CivArchive
    Preview undefined

    Trigger word:

    ooxv

    ATLAS STYLE:

    ooxv, overhead sprite atlas, action frame tiles, retro pixel art, [counter], [identity], [descriptors], [action] frames, [palette] palette, [bg]

    ooxv, overhead sprite atlas, action frame tiles, retro pixel art, 1boy, soldier, leather armor, sword, walking frames, earth tone palette, white background

    SINGLE SPRITE STYLE:

    ooxv, overhead sprite, action frame, retro pixel art, facing north, [action], frame [N], [counter], solo, [identity], [descriptors], white background

    ooxv, overhead sprite, action frame, retro pixel art, facing north, walking, frame 1, 1boy, solo, soldier, leather armor, sword, white background

    PORTRAIT CARD STYLE:

    ooxv, character portrait card, game reference art, retro pixel art, [counter], solo, [identity], [appearance], portrait, face focus, black background

    ooxv, character portrait card, game reference art, retro pixel art, 1boy, solo, soldier, short hair, leather armor, portrait, face focus, black background

    FULL FIGURE:

    ooxv, character illustration, full figure art, retro game art, [counter], solo, [identity], [descriptors], full body, black background

    ooxv, character illustration, full figure art, retro game art, 1boy, solo, soldier, leather armor, sword, full body, black background

    example:

    - [counter] = 1boy / 1girl / 1other; no solo on atlas

    use neg on part you

    try strength 0.6-1.0


    Trigger word

    qx2j

    top-down sprite, directly overhead, planimetric view, pixel art,

    solo, [character], [outfit],

    zombie, gray green decayed skin, torn dark clothing, undead,

    no humans, [vehicle], [color],

    no humans, muscle car, sedan, sports car, truck, van, taxi,

    angular hood, wide body, dark windshield,

    bare arms, muscular arms, sleeveless, tan skin,

    brown hair, white hair, visible bones, glowing skeleton,

    walking, running weapon drawn, running weapon holstered,

    aiming weapon, aiming while moving, standing idle,

    attacking, lying dead, dying, falling, sitting,

    exiting vehicle, opening door, floating, flying, wounded,

    idle frame, frame 1,

    white background

    extra:

    top-down sprite, directly overhead, planimetric view, overhead sprite,

    from above, bird's-eye view, high angle, overhead shot,

    wide shot, distant view, full body,

    foreshortening, head down, looking down, back, animal focus,

    flat color, no shadow,

    top-of-head visible, legs hidden beneath body,

    flat oval body shape, hindquarters and rump visible at top of frame,

    try strength 0.2-0.8

    Description

    FAQ

    LORA
    Anima

    Details

    Downloads
    13
    Platform
    CivitAI
    Platform Status
    Available
    Created
    6/10/2026
    Updated
    6/29/2026
    Deleted
    -
    Trigger Words:
    ooxv
    overhead sprite atlas, action frame tiles,
    overhead sprite, action frame,
    character portrait card, game reference art,
    character illustration, full figure art,
    retro game art,

    Files

    ooxv_concept_anima_v1-000011.safetensors