This is an experimental merged checkpoint based on Anima-Base v1.0.
The model was created by merging Anima-Base with my own trained LoKR / LoRA weights, and also includes additional merged influence from hinaAnima2_R_Tweaker_v3.
The inclusion of hinaAnima2_R_Tweaker_v3 has been permitted by the original R Tweaker creator.
This is not an official Anima release, not a from-scratch base model, and not a standalone LoRA. It should be treated as an experimental derivative checkpoint based on Anima.
Model overview
Type: Checkpoint / merged checkpoint
Base model: Anima-Base v1.0
Components:
Anima-Base v1.0
personally trained LoKR / LoRA weights
hinaAnima2_R_Tweaker_v3 merged into the checkpoint with permission from the original R Tweaker creator
Main focus:
anime illustration
mixed anime style
character-oriented generation
experimental merge behavior
possible partial 2.5D / depth-oriented rendering depending on prompt wording
Trigger word: No dedicated trigger word required
You can use descriptive prompts, Danbooru-style tags, or a mix of both.
Because hinaAnima2_R_Tweaker_v3 is already merged into this checkpoint, loading it again is not required unless you intentionally want to amplify its effect.
Version notes
v005 unturbo
This version explores a non-turbo / unturbo checkpoint direction based on Anima-Base.
The goal is to preserve the flexibility of Anima while adding my own trained style and character tendencies through LoKR / LoRA merging. The final checkpoint also includes additional R Tweaker v3 influence, which may help push the output toward a more dimensional anime style depending on the prompt.
Compared with a normal LoRA workflow, this checkpoint is intended to provide a more direct merged output without requiring a separate LoRA weight setting.
Expected behavior:
anime-style illustration output
flexible prompt response
stronger personal mixed-style tendency than the original base
usable with both tag-based and natural language prompts
may show partial 2.5D / semi-realistic anime behavior depending on prompt wording
Recommended settings without Turbo LoRA
Use these settings if you want to run the checkpoint directly without Anima Turbo LoRA.
Sampler: er_sde / euler_a / dpmpp_2m_sde_gpu / Res Multistep
Scheduler: Simple or SGM_Uniform
Steps: 25–50
CFG Scale: 4–5
Resolution: 512x512 to 1536x1536
For quick testing, 25–30 steps can work. For final quality evaluation, 30–50 steps is usually safer.
Recommended settings with Anima Turbo LoRA
This checkpoint can also be used together with Anima Turbo LoRA for faster generation.
Recommended Turbo LoRA:
https://civarchive.com/models/2560840/anima-turbo-lora
When using Anima Turbo LoRA, you should lower both CFG and step count.
Suggested Turbo settings:
Anima Turbo LoRA weight: 0.7–1.0
Steps: 8–12
CFG Scale: around 1
Sampler: Euler is a safe starting point
Scheduler: Simple or SGM_Uniform
Do not use normal high-CFG / high-step settings together with Turbo LoRA at first. Turbo LoRA is designed for short-step and low-CFG generation.
If the image becomes too overcooked, too flat, too noisy, or too unstable, reduce the Turbo LoRA weight, lower CFG, reduce steps, or simplify the prompt.
Prompt tips
Start with quality and safety tags:
masterpiece, best quality, score_7, safe, highres
For negative prompt, a short negative prompt is usually enough:
worst quality, low quality, score_1, score_2, score_3, artist name
In many cases, adding too many negative tags may reduce variety or over-correct the image. Start simple first, then add more negative tags only when a specific issue appears.
Example prompt style
masterpiece, best quality, score_7, safe, highres, 1girl, anime illustration, detailed eyes, soft lighting, looking at viewer, upper body, clean background
For more 2.5D / depth-oriented output, you can try adding terms such as:
cinematic lighting, soft shadows, depth of field, detailed shading, semi-realistic anime style
For a flatter anime-style output, avoid too many realistic rendering terms and use simpler anime illustration tags.
Notes and limitations
This is an experimental merge model. Output may vary depending on prompt length, seed, sampler, scheduler, resolution, CFG, and any additional LoRAs used.
Known limitations:
exact character outfit accuracy is not guaranteed
hands and small details may still require prompt refinement or inpainting
short prompts may produce unstable or overly generic results
text rendering is not a main strength
additional LoRAs may conflict with the merged style
using R Tweaker v3 again on top of this checkpoint may over-amplify its effect
using Turbo LoRA requires lower CFG and fewer steps than normal Anima settings
Credits
Base model:
Anima-Base v1.0 by CircleStone Labs / Comfy Org
Merged influence:
my own trained LoKR / LoRA weights
hinaAnima2_R_Tweaker_v3, used with permission from the original R Tweaker creator
Recommended optional acceleration LoRA:
Anima Turbo LoRA
License and usage
This model is based on Anima-Base v1.0 and should follow the original Anima license restrictions.
Non-commercial use only.
This checkpoint includes merged influence from hinaAnima2_R_Tweaker_v3, used with permission from the original R Tweaker creator.
Please note that this is an independent experimental merge. It is not an official Anima release, not an official R Tweaker release, and not an official release from CircleStone Labs, Comfy Org, NVIDIA, or any original IP holder.
This model is not affiliated with, endorsed by, sponsored by, or officially connected to CircleStone Labs, Comfy Org, NVIDIA, or any original IP holder.
Description
FAQ
Comments (3)
Even with basic prompts, the backgrounds and details are very intricate and elaborate, especially the lighting is beautiful. It's hard to control and the style shifts a lot. It doesn't seem suited for just making NSFW images.
i wonder what kind of magic words i should write in prompt compared to base anima, to get medium shot or cowboy shot instead of close-ups after 10 rolls where base anima does what she been asked for? visually it all looks nice and cool, but prompt following is very very poor, feels like SD 1.5, where i just gamble with generate button with hope i get something except close-up character.
Thanks for the feedback. I understand the issue.
This model is marked as an experimental merged checkpoint based on Anima-Base v1.0. More specifically, it is a byproduct of block-level merge experiments. In these tests, some components, such as self-attention or MLP-related blocks, may be intentionally skipped or selectively merged to observe how they affect the final visual style, image quality, and model behavior.
Because of that, prompt adherence and composition control may differ from base Anima, especially for framing prompts like medium shot or cowboy shot. I agree that the model can sometimes show a stronger close-up / portrait bias, even if the image quality itself looks good.
In my tests, using a hybrid NL + tag prompt seems to help with framing control compared to relying only on short tags. It does not guarantee perfect results, but it can make the intended composition clearer to the model.



















