Hyperstation is intended as a general purpose checkpoint with a focus on artistic composition.
Still in early development, this initial release should be considered a beta test. I hope to use whatever info I can glean from this release to make improvements in preparation for a full v1
V0.1 beta
(currently capable of high quality outputs, but requires some patience to dial in the best settings for any given scenario), some instability with hands and other details in certain scenarios. In some cases, the model has difficulty deciding on a composition during the 1st 30-40% of total steps, leading to unresolved final details.
Settings:
Steps: 32-38
CFG: 3-7
scheduler: I'm mostly using DPM++ 2m / 3m GPU, I've tested a bit with DPM2, DPMpp_2M & Euler_A, with good results depending on scenario. (for unruly hands DPM++ 3m SDE GPU with a CFG of 4.6 - 4.8 appears to be the best choice, but more testing is needed.
Contributing models:
Fabled Illusion v7 - prodajie
YamerMIX - Nihalmania - Yamer
Artaix v3 - Wildzzz
Nevolution XL/IL v2 - Necr0x0Der
Long CLIP (Distilled) L & G - Felldude
FutariumSDXLv1 (LORA) - Wildzzz



















