CivArchive
    Character Dataset Builder - FK9-CharDataSetCreator_v2
    NSFW

    Fairly straight forward. You can use this workflow to automate dataset creation. Default is set to 30 images but you can of course customize to your needs. Here are the directions:

    Version 2 Update: The version 2 work flow now includes a wildcard node that will randomly change the background and the lighting of the image. Can add more or take some away if you wish. You can run it multiple times for more variety. I'd recommend doing it for alternate outfits.

    Directions

    Step 1 - Load 1 to 3 reference images. Adjust reference images if desired.

    Step 2 - Adjust the "Ref Image #" panel accordingly on the FK9 run subgraph. This is scalable so if you want more than 3 (don't know why you would) it is possible.

    Step 3 - Input the master prompt. This will guide basic details like style and lighting as well as letting you fine tune certain elements.

    Step 4 - Adjust angle prompts if desired. I have 30 in there now. Each line will function as its own run so if you add more or remove some adjust your batch number.

    Step 5 - Set output folder

    Step 6 - Hit run

    Best practices:

    If possible I like to make a character reference sheet of three to four views at 4 megapixels, then a close up headshot. Those two work well as references.

    You can adjust outfits and accessories in the Master Prompt, but I think you're better off making a new reference sheet with those changes instead of hoping all 30 outputs are consistent. Obviously adding in a third reference image with that adjustment will help.

    In theory you could add different backgrounds and settings in the Angle Prompt section. I chose a more neutral approach because that has tended to work best for me when training character loras.

    Full-body shot, standing pose, arms relaxed at their sides, facing directly toward the camera.
    Full-body shot, standing pose, arms relaxed at their sides, body turned 45 degrees to the left in a three-quarter front view.
    Full-body shot, standing pose, arms relaxed at their sides, body turned 45 degrees to the right in a three-quarter front view.
    Full-body shot, standing pose, arms relaxed at their sides, body turned 90 degrees to the left in full profile view.
    Full-body shot, standing pose, arms relaxed at their sides, body turned 90 degrees to the right in full profile view.
    Full-body shot, standing pose, arms relaxed at their sides, body turned 135 degrees to the left in a three-quarter back view.
    Full-body shot, standing pose, arms relaxed at their sides, body turned 135 degrees to the right in a three-quarter back view.
    Full-body shot, standing pose, arms relaxed at their sides, viewed directly from behind, back facing the camera.
    Chest-up shot, framed from the chest up, facing directly toward the camera.
    Chest-up shot, framed from the chest up, body turned 45 degrees to the left in a three-quarter front view.
    Chest-up shot, framed from the chest up, body turned 45 degrees to the right in a three-quarter front view.
    Chest-up shot, framed from the chest up, body turned 90 degrees to the left in full profile view.
    Chest-up shot, framed from the chest up, body turned 90 degrees to the right in full profile view.
    Chest-up shot, framed from the chest up, body turned 135 degrees to the left in a three-quarter back view.
    Chest-up shot, framed from the chest up, body turned 135 degrees to the right in a three-quarter back view.
    Chest-up shot, framed from the chest up, viewed directly from behind, back facing the camera.
    Close-up headshot, framed tightly on the face and shoulders, facing directly toward the camera.
    Close-up headshot, framed tightly on the face and shoulders, body turned 45 degrees to the left in a three-quarter front view.
    Close-up headshot, framed tightly on the face and shoulders, body turned 45 degrees to the right in a three-quarter front view.
    Close-up headshot, framed tightly on the face and shoulders, body turned 90 degrees to the left in full profile view.
    Close-up headshot, framed tightly on the face and shoulders, body turned 90 degrees to the right in full profile view.
    Close-up headshot, framed tightly on the face and shoulders, body turned 135 degrees to the left in a three-quarter back view.
    Close-up headshot, framed tightly on the face and shoulders, body turned 135 degrees to the right in a three-quarter back view.
    Close-up headshot, framed tightly on the face and shoulders, viewed directly from behind, back facing the camera.
    Close-up headshot, framed tightly on the face and shoulders, facing directly toward the camera, calm, neutral facial expression.
    Close-up headshot, framed tightly on the face and shoulders, facing directly toward the camera, warm, genuine smile, happy expression, eyes slightly crinkled.
    Close-up headshot, framed tightly on the face and shoulders, facing directly toward the camera, sad expression, eyes downcast, corners of the mouth turned down.
    Close-up headshot, framed tightly on the face and shoulders, facing directly toward the camera, angry expression, brows furrowed, intense glare.
    Close-up headshot, framed tightly on the face and shoulders, facing directly toward the camera, disgusted expression, nose wrinkled, upper lip curled.
    Close-up headshot, framed tightly on the face and shoulders, facing directly toward the camera, silly, playful expression, tongue out, exaggerated grin.
    

    Description

    Add lighting effects.

    FAQ

    Comments (9)

    skyrimer3dJun 28, 2026· 7 reactions
    CivitAI

    this works great but it should have an epilepsy warning lol

    AirbagGuy
    Author
    Jun 28, 2026

    Ha! I was thinking about that. Yeah it's very flashy, but if you drill into the subgraph you can change the color and lighting in the wildcard node.

    BbirdJul 18, 2026
    CivitAI

    Thank you for this, works very well.
    I just added random clothing to the prompts to avoid the character wearing always the same clothes.

    AirbagGuy
    Author
    Jul 18, 2026

    Glad it worked! I can see how that would help in some instances. Since I often make characters with distinct outfits I always worry about other outfits overloading the lora.

    drfaker911219Aug 22, 2026
    CivitAI

    I fail to see how I can make this work. It generates just one image. I was expecting a lot of images generated from diff angles.

    Unsure why you have 3 image nodes, bypassing 2 of them fucks up the wf. I had to add the same image of the character in all 3.

    AirbagGuy
    Author
    Aug 22, 2026· 1 reaction

    You have to queue 30 images. You can also go into the subgraph and disconnect the the two remaining load images nodes, but I highly recommend you add in additional angles or reference images to those nodes. They aren't necessary, but helpful.

    drfaker911219Aug 22, 2026

    @AirbagGuy 
    See the image
    added 3 images, queued just 3 images to test. All three results where of her standing frontally.

    AirbagGuy
    Author
    Aug 22, 2026

    @drfaker911219 Did you reset the index to zero?

    drfaker911219Aug 23, 2026

    @AirbagGuy 
    Thanks man.
    will try to add a realism and/or better skin lora.
    Hope this prompt is fine.
    Create an image of the same fully nude Woman, she has blue eyes, jet black hair, pubic hair at her crotch area. Make the photo flash photography, 35mm RAW photo taken with a Sony A7CR.


    Workflows
    Flux.2 Klein 9B

    Details

    Downloads
    1,100
    Platform
    CivitAI
    Platform Status
    Available
    Created
    6/28/2026
    Updated
    9/10/2026
    Deleted
    -

    Files

    characterDataset_fk9Chardatasetcreator.json