Guilty Gear Strive Style
Capture the bold, high-contrast look of Guilty Gear Strive's legendary "cel-shaded 3D that looks 2D" rendering with this style LoRA. That signature blend of crisp anime linework, punchy flat colors, and dramatic lighting that made Strive's art direction a benchmark for stylized fighting game visuals — now usable in your own generations.
Built for Anima, this LoRA pulls in the sharp cel-shading, saturated palettes, and graphic-novel-like color separation that define the game's distinctive aesthetic.
✦ Trigger Words
VAIGGS, cel rendering, anime coloring, flat colorCombine all four for the strongest effect. cel rendering and flat color do most of the heavy lifting for that crisp, shaded-but-flat look.
✦ Style Notes
Works great for character portraits and action poses — dynamic angles really let the cel-shading pop
Pairs well with bold rim lighting, dramatic shadows, and saturated background colors in your prompt
General Anima settings work fine — no special CFG or sampler requirements
Great for character-focused art with strong silhouettes; busier backgrounds may dilute the effect
✦ About the Style
Guilty Gear Strive redefined what 3D-rendered characters could look like by leaning hard into hand-drawn anime aesthetics — flattened shading, crisp linework, and bold color blocking that reads more like a moving illustration than traditional 3D rendering. This LoRA distills that approach for stylized, high-impact character art.
Bring the fight to your canvas. 🥊
Description
Initial version trained on 40 images
FAQ
Comments (2)
Coolio.
Also, up for art style suggestions?
I do currently have a long list to do.
Let me know the suggestion and I'll add it to my very long list.
Details
Available On (1 platform)
Same model published on other platforms. May have additional downloads or version variants.




