I struggled with eye detail for a long time, but it seems the issue was with my workflow settings. Now I'm not ashamed to publish this.
This is the first version with a few outfits. The character won't be in the game for another week. Later, I'll expand the dataset and release V2 with the remaining outfits (I'll try). At the very least, the patrol outfit will be detailed (a friend will buy the skin and give me screenshots). You can drag the image into your comfy if you want good detail for the eyes and other items. Without the face and eye detailer, the results for distant shots won't be as good (at least for the face).
I used add teal and detail eyes as additional lora during generation, and I'm not sure how much they improved the image. Overall, it was minor.
I also created a style file to give the characters a more game-like look, but I'm not sure how much of an impact it will have. I'll publish the style file separately; you can find it in my profile(I will publish it later)





