Mochizuki Kei art style的画风lokr
关于两个版本的区别
Differences between the two versions
factor=10版本对于细节以及整体表现上要略好一些,模型整体的强度也相对更大
factor=16版本的优势就是极小的模型大小,其对于细节以及整体表现上要略低一些
Factor=10: Offers slightly better details and overall performance, featuring a stronger overall style intensity
Factor=16: Its main edge is the ultra-small file size, though it is slightly lower in details and overall performance
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触发词(Trigger tag)
@Mochizuki Kei,————————————
推荐权重(Recommended weight):0~1.3 (try 1 first)
factor=10的角色参考图(角色lora权重为1)
Here's a character reference image for Factor=10 (character lora weight set to 1)
全世界最"尊重"F社之人


factor=16的角色参考图(角色Lora权重为1)
Here's a character reference image for Factor=16 (character lora weight set to 1)
四小只怎么变成三小只了



训练时为了尽可能还原真红的眼睛细节,CG部分的重复次数设成了2,这也导致角色lora本身包含的画风特征已经强到足以盖过lork画风本身的强度了,罪魁祸首还是因为F社出HD不会重新绘制立绘,导致立绘眼睛部分像素偏低、细节偏少(很难想象CG与立绘是同一个角色)



