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🚀 QUICK START: HOW TO RUN THIS PACK (CHOOSE METHOD A OR B)
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METHOD A: THE METHODICAL METHOD (Files extracted loose)
If you copy ONLY the bodies.txt file directly into your wildcards root folder:
...\extensions\sd-dynamic-prompts\wildcards\
>> YOUR CORE TRIGGER WORD IS:
'__bodies__
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🔥 COMING SOON... THE ULTIMATE UPDATE 🔥
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This body matrix is just the beginning. I am currently field-testing and
optimizing my entire private modular wildcard ecosystem.
Get ready for the upcoming mega-packs, featuring:
* Master Poses Engine: Explicit, dynamic, and hyper-angled camera overrides
(from-ground view, deeply arched spine, etc.).
* Procedural Fluid & Liquid Matrices: Embedded automated texture generation (__jugos__).
* Genetics Vectors: Hyper-detailed skin, hair, and anatomical customization paths.
Follow this account to stay tuned. Your infinite dreams are about to expand!
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PROCEDURAL BODY MATRIX - YOUR INFINITE DREAMS v1.0
Optimized for Stable Diffusion WebUI Forge / Illustrious-XL / SDXL
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Developed with a strict token-hierarchy methodology, this modular wildcard
pack introduces an automated procedural generation engine for human anatomy.
By removing aggressive numerical weights and unmapped vocabulary, this matrix
cycles between 12 mathematically balanced configurations to prevent bone-weight
clipping or melting skin artifacts on high-resolution rendering.
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1. MASTER PROMPT EXAMPLE FOR FORGE (CLOTHING SYNERGY)
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score_9, score_8_up, score_7_up, 1girl, solo, full body, bodies, clothes, looking at viewer, detailed background
[REQUIRED CLOTHING PACK LINK]
This matrix is built to interconnect flawlessly with my procedural apparel pack.
Download it here to unlock dynamic opacity and multi-texture features:
(Note: Replace bodies with cloting/bodies if you used Method B).
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2. THE 12-LINE ANATOMICAL MATRIX (INSIDE THIS PACK)
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* small breasts, flat stomach, wide hips, small ass
* huge breasts, flat stomach, wide hips, small ass
* (gigantic breasts), flat stomach, wide hips, small ass
* small breasts, toned stomach, wide hips, (huge ass, thick thighs)
* huge breasts, toned stomach, wide hips, (huge ass, thick thighs)
* (gigantic breasts), toned stomach, wide hips, (huge ass, thick thighs)
* small breasts, navel, small hips, small ass
* huge breasts, navel, small hips, small ass
* (gigantic breasts), navel, small hips, small ass
* small breasts, midriff, small hips, (huge ass)
* huge breasts, midriff, small hips, (huge ass)
* (gigantic breasts), midriff, small hips, (huge ass)
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3. KEY METHODOLOGICAL ADVANTAGES
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* Weight Neutralization: Uses only gentle parenthesis wrapping '()' instead of hard
numerical scaling to completely eliminate deepfried texture bugs at 1.5K+.
* Structural Safety: High-volume buttocks lines automatically inject thick thighs
to distribute bulk organically, maintaining perfect hip-to-leg bone physics.
* Architecture Compatibility: Synchronized for Illustrious-XL and SDXL anime
checkpoints using Danbooru tag hierarchies.
Enjoy the infinite variety! If this matrix enhances your generations,
voluntary Buzz tips on Civitai are highly appreciated!
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💎 SECRET EXPERT TIP: ULTRARATIONAL PHOTOREALISM ENGINE SETUP
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Congratulations on reading until the end. Here is the exact, cold-calculated
hardware & sampler pipeline to unlock maximum photorealism over the 2D base:
1. THE REFINER BYPASS (PONY RE-TEXTURING)
If you use a photorealistic Pony model as a secondary refiner in Forge:
* Total Sampling Steps: 30
* Refiner Switch At: 0.4
[Why? This forces the realism model to take over exactly at step 12. It stops
the base model from permanently freezing stylized 2D structures, allowing
Pony to instantly mature facial features and apply volumetric skin shaders
over the wildcard's complex anatomical scale variables].
2. DUAL-STAGE HIGH-RES FIX HYBRID
* Upscaler: Anime6B
* Hires Steps: 23
* Denoising Strength: 0.6
[Why? Anime6B acts as a mathematical shield in the first stage, maintaining
ultra-sharp contours and zero anatomy distortion on extreme poses. Right
after, the 0.6 Denoising weight gives Forge enough step headroom to re-bake
pore textures and fabric micro-folds back onto that clean base].
3. DYNAMIC RANGE CONTROL
* CFG Scale: 5.0 to 6.0
[Why? Keeps the multi-nested LoRAs and wildcards from oversaturating or
burning the skin textures, ensuring smooth lighting and natural shadows].
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