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    Faster! Harder! Shake Harder! | H3 Motion Booster(REF2VA Update) - V0.2
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    Faster! Harder! Shake Harder! | H3 Motion Booster


    To be completely transparent: rendering and training large video LoRAs like H3 on cloud GPUs is an absolute money burner 💸. High-tier cloud compute costs add up so quickly with every experiment and epoch iteration.

    Every single bit of support helps cover those heavy cloud GPU rental fees, and it directly serves as the motivation and fuel to keep this Bunny training and bringing more high-quality models to you all! 🐰⚡


    Ref2VA Edition

    A few users have reported that Dynamic V2.0 already works very well with the FL2VA/Ref2VA Hybrid model, so this version is not intended to replace it.

    This is a native Ref2VA-trained variant. In my testing, it provides better reference character consistency, with some trade-offs in image quality and overall stability.

    Since it's already finished, I'm releasing it so you can try both and choose whichever works better for your workflow.

    Use at the start:<Picture 1> is the adult woman.

    The woman from <Picture 1> is etc.

    Please let me know your testing results. The two versions were trained with different training methods and captioning logic, so I'm very interested to see how they behave across different workflows, prompts, and reference images.

    This LoRA is provided as a motion-generation tool. Users are responsible for how they use their reference images and generated outputs.


    H3 Motion Booster V2

    V2 is a major upgrade over the original Motion Booster — broader motion coverage, stronger impact response, more natural secondary body movement, and added audio support.

    What’s New

    • Expanded motion coverage – more movement patterns beyond simple forward-backward / vertical motion

    • Stronger impact & rebound – better compression, separation, recoil, and visible body bounce

    • Improved secondary motion – hips, thighs, torso and chest now react with natural delayed follow-through

    • Audio support – trained with audio for better contact sounds, breathing, and motion-linked effects

    • Better rhythm control – handles steady, fast, compact, and heavy impact-driven motion more reliably

    Usage

    Trigger: dynv2 Recommended weight: 0.6–0.8 (start at 0.7)

    Works best with I2V. Start from a correctly posed reference image, then describe motion direction, rhythm, contact, rebound, and audio.

    I2V performs significantly better than T2V (T2V needs more rerolls).

    When paired with NSFW ALLINONE, it can also handle fast oral motion well.

    Recommended prompt structure:

    integrated_multimodal_description:
    overall_soundscape:
    non_diegetic_music:

    I2V Example

    integrated_multimodal_description:

    dynv2. The two subjects from preserve the exact starting position, body alignment, and interaction shown in the reference image.

    His cock is inserted deep inside her vagina and stays clearly penetrating her for the entire duration.

    From the very first frame he/she drives extremely rapid, high-cadence vertical hip motion with short, aggressive strokes — minimal dwell time at the bottom, instant separation, and immediate rebound. The pace is blistering and relentless with zero build-up, maximum visible speed maintained from start to finish. Her hips lift and drop in a continuous, dense rhythm while her breasts bounce heavily with every impact.

    extremely rapid high-cadence pelvic motion, compact short-stroke movement, instant rebound, uninterrupted maximum speed, no slow-motion, no acceleration phase. Clear wet penetration is visible as the cock slides rapidly in and out of her vaginal opening.

    overall_soundscape: Loud, dense, rhythmic wet skin-on-skin impacts are tightly synchronized with every rapid stroke. Heavier wet slaps land on the deeper thrusts. Continuous heavy breathing mixed with soft muffled moans and short exertion sounds from the woman. Mattress creaks under the intense motion. No spoken dialogue.

    non_diegetic_music: None.

    Tip: Select he or she depending on who should lead the motion.


    H3 Motion Booster V1

    This is an experimental motion enhancement LoRA for MiniMax H3, designed to boost action amplitude, fluidity, body recoil, and secondary motion (especially chest movement) in dual-person interactions, fixing the base model's over-soft movement.

    Recommended Workflow & I2V / T2V Guidelines

    The prompt is optional. The shorter prompts shown in the example images,This trigger just there to make it easier for me to apply them. This trigger has already been written as a generic template, you don’t have to use it—you can simply describe the intensity and amplitude of the shake.

    ONLY work with fl2va 8int.

    Both I2V and T2V are supported, but I strongly recommend using I2V for this version.

    My preferred workflow is to first create a clean, anatomically correct two-person starting image using KREA2 or an image-editing tool, then feed it into H3 I2V along with this LoRA.

    Using single-person images or relying solely on T2V often leads to unstable positioning, incorrect interactions, and flawed anatomy.

    Trigger Words & Motion Directions

    Choose the corresponding trigger word based on the primary direction of movement in your starting frame.
    The prompt has been set to a general format; you can modify it to be more specific as needed, as long as you keep the key trigger words.

    • Forward / Backward Motion (dynfb1): Best for standing, doggystyle, leaning forward, or any front-to-back reciprocating motions to enhance hip push and body recoil.

    integrated_multimodal_description:
    [Shot 1] dynfb1, keep the characters, clothing, environment, and overall composition from the first frame consistent. The two figures remain in close interaction while performing extremely strong, rapid, repeated forward-and-back body motion at maximum visible intensity. The hip movement is large, forceful, and high-amplitude, with deep repeated thrusting motion and very fast rhythmic pacing. The bodies show powerful momentum, strong recoil, and aggressive weight transfer with every cycle. The torso, shoulders, chest, waist, hips, hair, and limbs all display intense secondary motion, violent follow-through, and pronounced shaking from the force of the movement. The chest bouncing becomes very strong and highly visible, and the entire upper body reacts dynamically to the repeated high-force motion. The pace continues to build, becoming faster, harder, and more energetic over time. Preserve stable anatomy, keep both figures clearly separated, and keep the camera mostly steady so the body motion remains the main source of intensity.
    • Vertical / Up-and-Down Motion (dynvt1): Best for cowgirl, reverse cowgirl, or vertical bounce/rising poses to amplify vertical amplitude and upper-body secondary motion.

    integrated_multimodal_description:
    [Shot 1] dynvt1, keep the characters, clothing, environment, and overall composition from the first frame consistent. From the very first frame the two figures are already locked in extremely fast, maximum-intensity vertical rising-and-dropping motion with zero build-up. The repeated upward lift and downward drop run at the highest possible speed and frequency for the entire duration, delivering relentless, non-stop, high-amplitude pounding without any slowing or pause. Every cycle is large, forceful, and aggressive, creating continuous deep recoil, violent weight transfer, and explosive body momentum. The hips and lower body drive the motion at blistering pace, while the torso, shoulders, chest, waist, hair, and limbs shake violently with strong secondary motion and heavy follow-through on every single stroke. Chest bouncing is extreme, constant, and highly visible from start to finish. Preserve stable anatomy, keep both figures clearly separated, and keep the camera mostly steady so the ultra-fast body motion remains the sole source of intensity through the final frame.

    For more simplified or variant prompts, see the example image.

    Current Status & Known Issues

    This 1600-step proof-of-concept model was trained on RTX 4090D (48GB) using 20 video clips, aimed at validating motion feasibility rather than acting as a fully generalized solution.

    Audio dynamic performance remains experimental and inconsistent, which will be further refined alongside dataset expansion and motion decoupling in future releases.

    Description

    H3 Motion Booster V2

    V2 is a major upgrade over the original Motion Booster — broader motion coverage, stronger impact response, more natural secondary body movement, and added audio support.

    What’s New

    • Expanded motion coverage – more movement patterns beyond simple forward-backward / vertical motion

    • Stronger impact & rebound – better compression, separation, recoil, and visible body bounce

    • Improved secondary motion – hips, thighs, torso and chest now react with natural delayed follow-through

    • Audio support – trained with audio for better contact sounds, breathing, and motion-linked effects

    • Better rhythm control – handles steady, fast, compact, and heavy impact-driven motion more reliably

    FAQ

    Comments (13)

    hatt2Aug 14, 2026· 5 reactions
    CivitAI

    REF2VA please, I'll toss some ko-fi your way

    FourBunny
    Author
    Aug 15, 2026· 3 reactions

    It's not that I don't want to do it; it's just that the training tool I'm using doesn't support it right now. I'll have to wait until it's updated to support it before I can work on the REF2VA version.

    DaddyWolfgangAug 14, 2026
    CivitAI

    Damn, so soon after your first iteration the second one is looking MUCH better.

    lost_moonAug 14, 2026

    I would like to support it but 1000 buzz. oof

    Lora_AddictAug 16, 2026

    @lost_moon i would drop that instantly but sadly you can't buy Buzz without Crypto

    yefy_aiAug 15, 2026· 4 reactions
    CivitAI

    Works excellent with character ref images too (Ref to Video node) + Minimax H3 fl2va-ref2va hybrid model (b25-49) 🙂👍

    FourBunny
    Author
    Aug 15, 2026· 1 reaction

    Thanks! I'll test this out. Is there an INT8 version of this model?

    FourBunny
    Author
    Aug 15, 2026· 1 reaction

    Oh, this is INT8 version. Thanks!

    abuelopajaro311Aug 15, 2026· 3 reactions
    CivitAI

    muerte por SNU SNU!

    FourBunny
    Author
    Aug 15, 2026

    ¡Qué manera más gloriosa de morir!

    yangsuwanyue758Aug 15, 2026· 2 reactions
    CivitAI

    This could honestly become one of those must-have H3 LoRAs. Can't wait for the next update—if you could just bump up the thigh physics a little more, it'd be absolutely perfect. And of course, the abs too, maybe even the calves... if that's not too much to ask, haha.

    A_fuzzy_larkinAug 15, 2026
    CivitAI

    Awesome lora but I've been having a hard tim picking settings for this one. What would you say are the best settings to use with this lora? Euler simple? Beta? Multires? Thanks in advance.

    FourBunny
    Author
    Aug 15, 2026· 1 reaction

    Multires,Steps 8-10, set the strength to 1

    LORA
    MiniMax H3

    Details

    Downloads
    1,228
    Platform
    CivitAI
    Platform Status
    Available
    Created
    8/14/2026
    Updated
    8/19/2026
    Deleted
    -
    Trigger Words:
    dynv2

    Files

    H3_Motion_BoosterV2.safetensors

    Mirrors

    HuggingFace (1 mirrors)