Retro Futurism 1970–1980 — Character Style
A Flux 1 Dev style LoRA for character illustration in the retrofuturism of the late 70s and early 80s — the era's own idea of the future, not a modern one. Flat saturated color, sun-bleached lighting, analog instrumentation, and a lot of visible hardware: reel-to-reel units, CRT readouts, coiled umbilicals, exposed fiber.
Trigger: retro_futurism_1970_1980
Recommended weight 0.8–1.0. Trained on 68 illustrations at 1024.
What it responds to
The trigger carries the palette and lighting on its own. Everything else steers:
Framing —
full body character illustrationorupper body cropArchetype — orbital cargo hauler, survey cartographer, relay station keeper, signal-priest, data-scavenger
Garments — layered linen robes, quilted ponchos, ribbed pressure suits, sleeveless tabards, long open coats
Headgear — bulbous amber-visored helmets, ridged crest helms, insectile compound faceplates, jaw-mounted breathers
Hardware — forearm CRT readouts, chest-mounted reel-to-reel units, cabled backpack terminals, bolted steel prosthetics
Palette — name three colors (
burnt orange, chalk blue and olive palette); the model holds three-color schemes wellPose & angle — mid-stride, kneeling, seated at a terminal, reaching upward; low angle, three-quarter, straight-on
Example prompt
retro_futurism_1970_1980, full body character illustration, wandering data-scavenger, quilted poncho with oversized cargo pockets, bulbous rounded helmet with an amber tinted visor, forearm-mounted CRT readout, mid-stride walking fast, three-quarter view, sage green, salmon and cream palette
Notes
Trained on unarmed figures — weapons aren't in the dataset and won't render reliably. Built as a modular trait system, so mixing garments, headgear, and hardware across archetypes works better than it usually does with character-heavy style LoRAs.
Description
Retro Futurism 1970–1980 — Character Style
A Flux 1 Dev style LoRA for character illustration in the retrofuturism of the late 70s and early 80s — the era's own idea of the future, not a modern one. Flat saturated color, sun-bleached lighting, analog instrumentation, and a lot of visible hardware: reel-to-reel units, CRT readouts, coiled umbilicals, exposed fiber.
Trigger: retro_futurism_1970_1980
Recommended weight 0.8–1.0. Trained on 68 illustrations at 1024.
What it responds to
The trigger carries the palette and lighting on its own. Everything else steers:
Framing —
full body character illustrationorupper body cropArchetype — orbital cargo hauler, survey cartographer, relay station keeper, signal-priest, data-scavenger
Garments — layered linen robes, quilted ponchos, ribbed pressure suits, sleeveless tabards, long open coats
Headgear — bulbous amber-visored helmets, ridged crest helms, insectile compound faceplates, jaw-mounted breathers
Hardware — forearm CRT readouts, chest-mounted reel-to-reel units, cabled backpack terminals, bolted steel prosthetics
Palette — name three colors (
burnt orange, chalk blue and olive palette); the model holds three-color schemes wellPose & angle — mid-stride, kneeling, seated at a terminal, reaching upward; low angle, three-quarter, straight-on
Example prompt
retro_futurism_1970_1980, full body character illustration, wandering data-scavenger, quilted poncho with oversized cargo pockets, bulbous rounded helmet with an amber tinted visor, forearm-mounted CRT readout, mid-stride walking fast, three-quarter view, sage green, salmon and cream palette
Notes
Trained on unarmed figures — weapons aren't in the dataset and won't render reliably. Built as a modular trait system, so mixing garments, headgear, and hardware across archetypes works better than it usually does with character-heavy style LoRAs.

